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tweak(natives/hud): add description and example for SET_BLIP_COLOUR #1166

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15 changes: 14 additions & 1 deletion HUD/SetBlipColour.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,19 @@ ns: HUD
void SET_BLIP_COLOUR(Blip blip, int color);
```

Sets the color of a blip. The color can also be a hex if you want a color that's not included in the list above.
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## Parameters
* **blip**:
* **blip**: A blip handle
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* **color**: See [blip colors here](https://docs.fivem.net/docs/game-references/blips/#blip-colors)
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## Examples
```lua
local coords = GetEntityCoords(PlayerPedId())
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)

SetBlipColour(blip, 1) -- Sets the color to red (see list above)

-- You can also use a hex like so:
SetBlipColour(blip, 0x3A7F3AFF) -- Our custom green
```
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