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add back links
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coalaura committed Oct 11, 2024
1 parent 7537a32 commit aa40cc3
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2 changes: 1 addition & 1 deletion ENTITY/ApplyForceToEntity.md
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Expand Up @@ -8,7 +8,7 @@ ns: ENTITY
void APPLY_FORCE_TO_ENTITY(Entity entity, int forceType, float x, float y, float z, float offX, float offY, float offZ, int nComponent, BOOL bLocalForce, BOOL bLocalOffset, BOOL bScaleByMass, BOOL bPlayAudio, BOOL bScaleByTimeWarp);
```
Apply a force to an entity.
Apply a force to an entity. More research/documentation on the gtaforums can be found [here](https://gtaforums.com/topic/885669-precisely-define-object-physics/) and [here](https://gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/).
```cpp
enum eCommandApplyForceTypes {
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