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fix: fix c# examples being broken
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AvarianKnight authored Aug 9, 2024
1 parent ba5b35e commit 2e16ae2
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Showing 6 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion VEHICLE/DoesVehicleHaveRoof.md
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Expand Up @@ -42,7 +42,7 @@ if (DoesVehicleHaveRoof(vehicle)) {
```cs
using static CitizenFX.Core.Native.API;

Vehicle vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
int vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
if (DoesVehicleHaveRoof(vehicle)) {
Debug.WriteLine("This vehicle has a roof.");
} else {
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2 changes: 1 addition & 1 deletion VEHICLE/IsVehicleAConvertible.md
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Expand Up @@ -43,7 +43,7 @@ if (IsVehicleAConvertible(vehicle, false)) {
```cs
using static CitizenFX.Core.Native.API;

Vehicle vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
int vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
if (IsVehicleAConvertible(vehicle, false)) {
Debug.WriteLine("The vehicle is a convertible with an animatable roof.");
} else {
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2 changes: 1 addition & 1 deletion VEHICLE/LowerConvertibleRoof.md
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Expand Up @@ -36,7 +36,7 @@ LowerConvertibleRoof(vehicle, false);
```cs
using static CitizenFX.Core.Native.API;

Vehicle vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
int vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
if (!IsVehicleAConvertible(vehicle, false)) return;
LowerConvertibleRoof(vehicle, false);
```
2 changes: 1 addition & 1 deletion VEHICLE/RaiseConvertibleRoof.md
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Expand Up @@ -38,7 +38,7 @@ RaiseConvertibleRoof(vehicle, false);
```cs
using static CitizenFX.Core.Native.API;

Vehicle vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
int vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
if (!IsVehicleAConvertible(vehicle, false)) return;
RaiseConvertibleRoof(vehicle, false);
```
2 changes: 1 addition & 1 deletion VEHICLE/SetConvertibleRoof.md
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Expand Up @@ -50,7 +50,7 @@ SetConvertibleRoof(vehicle, false);
```cs
// In this case we are removing the roof from the vehicle.
using static CitizenFX.Core.Native.API;
Vehicle vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
int vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
if (!DoesVehicleHaveRoof(vehicle)) return;
SetConvertibleRoof(vehicle, false);
```
2 changes: 1 addition & 1 deletion VEHICLE/SetConvertibleRoofLatchState.md
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Expand Up @@ -38,7 +38,7 @@ SetConvertibleRoofLatchState(vehicle, true);
// To latch (lock) the convertible roof, preventing it from being opened
using static CitizenFX.Core.Native.API;

Vehicle vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
int vehicle = GetVehiclePedIsIn(PlayerPedId(), false);
if (!DoesVehicleHaveRoof(vehicle)) return;
SetConvertibleRoofLatchState(vehicle, true);
```

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