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using System.Collections.Generic; | ||
using System.Diagnostics; | ||
using System.Linq; | ||
using Autodesk.Revit.Attributes; | ||
using Autodesk.Revit.DB; | ||
using Autodesk.Revit.UI; | ||
using Autodesk.Revit.UI.Selection; | ||
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namespace Test; | ||
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[Transaction(TransactionMode.Manual)] | ||
public class FaceIntersectCommand : IExternalCommand | ||
{ | ||
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements) | ||
{ | ||
// select a extrusion element | ||
Reference reference = | ||
commandData.Application.ActiveUIDocument.Selection.PickObject(ObjectType.Element, | ||
new ExtrusionFaceSelectionFilter(), | ||
"Select a extrusion element"); | ||
var doc = commandData.Application.ActiveUIDocument.Document; | ||
var e1 = doc.GetElement(reference); | ||
var r2 = commandData.Application.ActiveUIDocument.Selection.PickObject(ObjectType.Element, | ||
new ExtrusionFaceSelectionFilter(), "Select another extrusion element"); | ||
var e2 = doc.GetElement(r2); | ||
// try see intersect | ||
var face1 = GetTopFace(e1 as Extrusion); | ||
var face2 = GetTopFace(e2 as Extrusion); | ||
if (face1 != null && face2 != null) | ||
{ | ||
Trace.WriteLine("CheckIntersect:"); | ||
CheckIntersect(face1, face2); | ||
} | ||
// try with another method | ||
var poly1 = face1.Triangulate().Vertices.ToList(); | ||
var poly2 = face2.Triangulate().Vertices.ToList(); | ||
List<XYZ> intersection = GetIntersection(poly1, poly2); | ||
Trace.WriteLine("Intersection:"); | ||
foreach (var xyz in intersection) | ||
{ | ||
Trace.WriteLine(xyz.ToString()); | ||
} | ||
return Result.Succeeded; | ||
} | ||
public PlanarFace? GetTopFace(Extrusion? extrusion) | ||
{ | ||
Options options = new Options(); | ||
options.ComputeReferences = true; | ||
options.DetailLevel = ViewDetailLevel.Fine; | ||
options.IncludeNonVisibleObjects = false; | ||
GeometryElement geomElem = extrusion.get_Geometry(options); | ||
foreach (GeometryObject geomObj in geomElem) | ||
{ | ||
Solid? solid = geomObj as Solid; | ||
if (solid != null) | ||
{ | ||
foreach (Face face in solid.Faces) | ||
{ | ||
PlanarFace? planarFace = face as PlanarFace; | ||
if (planarFace != null) | ||
{ | ||
// make sure it is top face | ||
if (planarFace.FaceNormal.Z > 0) | ||
{ | ||
return planarFace; | ||
} | ||
} | ||
} | ||
} | ||
} | ||
return null; | ||
} | ||
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public void CheckIntersect(PlanarFace face1, PlanarFace face2) | ||
{ | ||
FaceIntersectionFaceResult result = face1.Intersect(face2, out Curve curve); | ||
Trace.WriteLine(result.ToString()); | ||
// fu...k, why ?????????? ^🫡🫡^ | ||
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} | ||
public static List<XYZ> GetIntersection(List<XYZ> poly1, List<XYZ> poly2) | ||
{ | ||
List<XYZ> outputList = poly1; | ||
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// Each segment of the clipping polygon | ||
for (int i = 0; i < poly2.Count; i++) | ||
{ | ||
List<XYZ> inputList = new List<XYZ>(outputList); | ||
outputList.Clear(); | ||
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XYZ A = poly2[(i + poly2.Count - 1) % poly2.Count]; | ||
XYZ B = poly2[i]; | ||
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for (int j = 0; j < inputList.Count; j++) | ||
{ | ||
XYZ P = inputList[(j + inputList.Count - 1) % inputList.Count]; | ||
XYZ Q = inputList[j]; | ||
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if (IsInside(A, B, Q)) | ||
{ | ||
if (!IsInside(A, B, P)) | ||
outputList.Add(Intersection(A, B, P, Q)); | ||
outputList.Add(Q); | ||
} | ||
else if (IsInside(A, B, P)) | ||
{ | ||
outputList.Add(Intersection(A, B, P, Q)); | ||
} | ||
} | ||
} | ||
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return outputList; | ||
} | ||
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private static bool IsInside(XYZ A, XYZ B, XYZ C) | ||
{ | ||
return (B.X - A.X) * (C.Y - A.Y) > (B.Y - A.Y) * (C.X - A.X); | ||
} | ||
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private static XYZ Intersection(XYZ A, XYZ B, XYZ P, XYZ Q) | ||
{ | ||
double A1 = B.Y - A.Y; | ||
double B1 = A.X - B.X; | ||
double C1 = A1 * A.X + B1 * A.Y; | ||
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double A2 = Q.Y - P.Y; | ||
double B2 = P.X - Q.X; | ||
double C2 = A2 * P.X + B2 * P.Y; | ||
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double determinant = A1 * B2 - A2 * B1; | ||
if (determinant == 0) | ||
return new XYZ(); // Lines are parallel | ||
else | ||
{ | ||
double x = (B2 * C1 - B1 * C2) / determinant; | ||
double y = (A1 * C2 - A2 * C1) / determinant; | ||
return new XYZ(x, y,A.Z); | ||
} | ||
} | ||
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} | ||
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public class ExtrusionFaceSelectionFilter : ISelectionFilter | ||
{ | ||
public bool AllowElement(Element elem) | ||
{ | ||
return elem is Autodesk.Revit.DB.Extrusion; | ||
} | ||
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public bool AllowReference(Reference reference, XYZ position) | ||
{ | ||
return false; | ||
} | ||
} |