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Fix compilation on Windows. Requires VS2013 to properly compile. #47

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meirtsvi
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Fix compilation on Windows. Requires VS2013 to properly compile.
Fixed also gitignore to ignore win32 binaries.

Fixed also gitignore to ignore win32 binaries.
@meiry
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meiry commented May 25, 2014

at leaste both meir's doing the ports
(:

@meirtsvi
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Now he only need to approve my pull request…

From: Meir Yanovich [mailto:[email protected]]
Sent: Sunday, May 25, 2014 11:23 AM
To: chukong/EarthWarrior3D
Cc: Meir Tsvi
Subject: Re: [EarthWarrior3D] Fix compilation on Windows. Requires VS2013 to properly compile. (#47)

at list both meir's doing the ports
(:


Reply to this email directly or view it on GitHub #47 (comment) . https://github.com/notifications/beacon/974470__eyJzY29wZSI6Ik5ld3NpZXM6QmVhY29uIiwiZXhwaXJlcyI6MTcxNjYyNTQwOCwiZGF0YSI6eyJpZCI6MzI0NzgzNjd9fQ==--d2f87b8583897264cd2e7c2b5bf872a4a770e666.gif

@fatalfeel
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  1. put ur project in c:\proton_cm

  2. #if defined(C_GL_MODE)
    #define IRR_COMPILE_WITH_WINDOWS_DEVICE

    #ifdef _WIN32
    //one of 3 options can choice
    #define IRR_COMPILE_WITH_OGLES1 //--->modify this~~~only
    //#define IRR_COMPILE_WITH_OGLES2
    //#define IRR_COMPILE_WITH_OPENGL
    #else
    #define IRR_COMPILE_WITH_OPENGL
    #endif

#else
#define IRR_IPHONE_PLATFORM //share with android setting
#define IRR_COMPILE_WITH_IPHONE_DEVICE

//one of 2 options can choice
//#define _IRR_COMPILE_WITH_OGLES1_
#define _IRR_COMPILE_WITH_OGLES2_

#endif

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4 participants