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v1.3.0

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@chreden chreden released this 23 Mar 21:09
· 390 commits to master since this release
430f796

This release redesigns the left menu to be smaller and more logical. Camera settings have been moved to the settings window.

The minimap now shows which room portals go to - above/below is shown in a tooltip when hovering over a sector.

A 'Go To Item' window has been added - this functions in the same way as Go To Room and can be accessed by pressing Ctrl + M. Enter an item number and press enter to go to the item.

Neighbour depth can now go up to 20 rooms. A bug where objects whose meshes are outside the room would disappear has been fixed - this mainly affected skeletons and stealth fighters.

Features:
#302 Go to Item window
#511 Show to which room portals go
#510 Improve left menu
#519 Change checkboxes to have a tick

Bug Fixes:
#492 Refactored UI not picking up window resize
#500 Objects outside room bounds disappear when room bounds go out of view
#501 HSC moveable block not affected by water effect/shading
#512 Map renderer not noticing window resize
#515 Event on control deletion causing crash
#522 Water on entities is being applied incorrectly with flipmaps
#525 Toggling flipmap enters orbit mode
#527 Triggers in alternate rooms are picked
#529 Minimap is too big

Performance:
#32 Neighbour depth doesn't keep track of where it has been

Refactoring:
#488 Move main UI into its own class
#495 Go To Room should use a text area
#24 UI Input controller
#496 Move trview.app source into folders

Other:
#524 Create 1.3.0