v1.3.0
This release redesigns the left menu to be smaller and more logical. Camera settings have been moved to the settings window.
The minimap now shows which room portals go to - above/below is shown in a tooltip when hovering over a sector.
A 'Go To Item' window has been added - this functions in the same way as Go To Room and can be accessed by pressing Ctrl + M. Enter an item number and press enter to go to the item.
Neighbour depth can now go up to 20 rooms. A bug where objects whose meshes are outside the room would disappear has been fixed - this mainly affected skeletons and stealth fighters.
Features:
#302 Go to Item window
#511 Show to which room portals go
#510 Improve left menu
#519 Change checkboxes to have a tick
Bug Fixes:
#492 Refactored UI not picking up window resize
#500 Objects outside room bounds disappear when room bounds go out of view
#501 HSC moveable block not affected by water effect/shading
#512 Map renderer not noticing window resize
#515 Event on control deletion causing crash
#522 Water on entities is being applied incorrectly with flipmaps
#525 Toggling flipmap enters orbit mode
#527 Triggers in alternate rooms are picked
#529 Minimap is too big
Performance:
#32 Neighbour depth doesn't keep track of where it has been
Refactoring:
#488 Move main UI into its own class
#495 Go To Room should use a text area
#24 UI Input controller
#496 Move trview.app source into folders
Other:
#524 Create 1.3.0