v1.2.2
This release adds interaction between the minimap and the 3D view, water filled rooms, camera coordinates display, an orbit point option and an improved UI appearance. Highlight and Depth are also different now - they can both be active now, so that depth can show fully lit room and neighbours.
There are some bug fixes too with the settings window, compass and trigger geometry.
Features:
#129 Link between 3D & 2D views
#93 Figure out how to do water filled rooms
#44 Show camera coordinates
#484 Make the UI look nicer
#483 Add 'orbit here' button to the context menu
#122 Highlight and Depth should coexist
Bug fixes:
#463 Clicking after clicking an axis will align to axis again
#469 Items that aren't part of the level class aren't interacting with transparency correctly
#474 Sprites unterwater don't update their colour when water is toggled
#472 Contiguous sector areas between rooms aren't recognised
#476 Minimap squares highlighted regardless of room
#482 Settings window doesn't centre
Refactoring:
#222 Move level switcher to trview.app
Other:
#487 Create 1.2.2