v1.2.1
This release adds the ability to see hidden geometry - that is areas of the level that can be walked on but have no visible textured meshes. It also adds a view menu to hide UI elements.
Clicking on the compass now rotates the camera to face the direction instead of snapping. Also, as part of the hidden geometry work a bug with clicking on transparent faces were fixed.
Features:
#446 Add a view menu to toggle visibility of UI elements
#449 Add swooshy rotation when aligning camera to axis
#153 Transparent surfaces should have some mode where they can be seen
#459 Add keyboard shortcut for hidden geometry
Bug fixes:
#166 Some transparent faces should be clickable
#452 Align camera to axis doesn't work with free mode
Refactoring:
#444 Use graphics::Device instead of D3D device
#448 Move picking code out of the viewer
#453 Sector z coordinate is inverted
Other:
#458 Create 1.2.1