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This repository has been archived by the owner on Mar 29, 2021. It is now read-only.
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A fork of zzo38's VGMCK MML Compiler, doubling as an archive.

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VGMCK_Arch

A fork of zzo38's VGMCK MML to VGM Compiler, doubling as an archive of the original version.

Usage

vgmck {input.mml} {output.vgm}

Wiki (WIP)

https://github.com/chiptunecafe/VGMCK_Arch/wiki

Long Term Goals

  • T6W28: Add fixed noise pitches
  • SN76489: Add noise pulse & fixed noise pitches

Currently Supported Sound Chips

  • SN76489 PSG (SMS/GG, BBC Micro, PCjr, Tandy)
  • OPL2/YM3812
  • HuC6280 (PC-Engine/TurboGrafx-16)
  • RP2A03 (Famicom/NES)
  • LR35902 (GameBoy)
  • T6W28 (NeoGeo Pocket + Color)
  • QSound
  • OPLL/YM2413
  • OPN2/YM2612
  • Atari PoKEY
  • OPL3/YMF262
  • General Instruments AY-3-8910
  • AY8930 (supported by the VGM format, but not by the emulator)
  • OPL4/YMF278B

Features

  • Detune
  • Transpose
  • Text macros
  • Track questioning
  • Custom musical scales with up to ten letters
  • Custom pitches for the notes of the scale
  • Many (not all) chips can be doubled (as specified in VGM specification)
  • Full GD3 support (including Unicode)
  • Change the clock rate and options of any chips
  • Change the frame rate
  • Auto arpeggio
  • Local desynchronized loops
  • Entire song loops (which cannot be desynchronized, though)
  • Sample list macros
  • Auto track switching
  • Direct register write
  • Direct VGM write
  • Fast forward
  • Portamento
  • And more...