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fix initialization of EnglishLanguage #3

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54 changes: 19 additions & 35 deletions TShockAPI/Localization/EnglishLanguage.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,11 +16,13 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria;
using Terraria.Localization;
using System.Reflection;


namespace TShockAPI.Localization
{
Expand All @@ -37,40 +39,22 @@ public static class EnglishLanguage

internal static void Initialize()
{
// var culture = Language.ActiveCulture;
//
// var skip = culture == GameCulture.FromCultureName(GameCulture.CultureName.English);
//
// try
// {
// if (!skip)
// {
// LanguageManager.Instance.SetLanguage(GameCulture.FromCultureName(GameCulture.CultureName.English));
// }
//
// for (var i = -48; i < Main.maxItemTypes; i++)
// {
// ItemNames.Add(i, Lang.GetItemNameValue(i));
// }
//
// for (var i = -17; i < Main.maxNPCTypes; i++)
// {
// NpcNames.Add(i, Lang.GetNPCNameValue(i));
// }
//
// foreach (var field in typeof(Main).Assembly.GetType("Terraria.ID.PrefixID")
// .GetFields().Where(f => !f.Name.Equals("Count", StringComparison.Ordinal)))
// {
// Prefixs.Add((int) field.GetValue(null), field.Name);
// }
// }
// finally
// {
// if (!skip)
// {
// LanguageManager.Instance.SetLanguage(culture);
// }
// }
LanguageManager.Instance.SetLanguage("en-US");
Lang.InitializeLegacyLocalization();
for (int i = -48; i < 3930; i++)
{
EnglishLanguage.ItemNames.Add(i, Lang.GetItemNameValue(i));
}
for (int j = -17; j < 580; j++)
{
EnglishLanguage.NpcNames.Add(j, Lang.GetNPCNameValue(j));
}
foreach (FieldInfo fieldInfo in typeof(Main).Assembly.GetType("Terraria.ID.PrefixID").GetFields())
if (!fieldInfo.Name.Equals("Count", StringComparison.Ordinal))
{
EnglishLanguage.Prefixs.Add((int)fieldInfo.GetValue(null), fieldInfo.Name);
}

}

/// <summary>
Expand Down