ResurrectJS preserves object behavior (prototypes) and reference circularity with a special JSON encoding. Unlike flat JSON, it can also properly resurrect these types of values:
- Date
- RegExp
- DOM objects
undefined
Supported Browsers:
- Chrome
- Firefox
- Safari
- Opera
- IE9+
Read about how it works.
function Foo() {}
Foo.prototype.greet = function() { return "hello"; };
// Behavior is preserved:
var necromancer = new Resurrect();
var json = necromancer.stringify(new Foo());
var foo = necromancer.resurrect(json);
foo.greet(); // => "hello"
// References to the same object are preserved:
json = necromancer.stringify([foo, foo]);
var array = necromancer.resurrect(json);
array[0] === array[1]; // => true
array[1].greet(); // => "hello"
// Dates are restored properly
json = necromancer.stringify(new Date());
var date = necromancer.resurrect(json);
Object.prototype.toString.call(date); // => "[object Date]"
Options are provided to the constructor as an object with these properties:
-
prefix (
"#"
): A prefix string used for temporary properties added to objects during serialization and deserialization. It is important that you don't use any properties beginning with this string. This option must be consistent between both serialization and deserialization. -
cleanup (
false
): Perform full property cleanup after both serialization and deserialization using thedelete
operator. This may cause performance penalties (i.e. breaking hidden classes in V8) on objects that ResurrectJS touches, so enable with care. -
revive (
true
): Restore behavior (__proto__
) to objects that have been resurrected. If this is set to false during serialization, resurrection information will not be encoded. You still get circularity and Date support. -
resolver (Resurrect.NamespaceResolver): Converts between a name and a prototype. Create a custom resolver if your constructors are not stored in global variables. The resolver has two methods: getName(object) and getPrototype(string).
For example,
var necromancer = new Resurrect({
prefix: '__#',
cleanup: true
});
With the default resolver, all constructors must be named and stored in the global variable under that name. This is required so that the prototypes can be looked up and reconnected at resurrection time.
The wrapper objects Boolean, String, and Number will be unwrapped. This means extra properties added to these objects will not be preserved.
Functions cannot ever be serialized. Resurrect will throw an error if a function is found when traversing a data structure.