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WIP: Metaballs #242
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WIP: Metaballs #242
Commits on Mar 15, 2020
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Add initial metaballs demo, unoptimized raymarching implemented with …
…multiple metaballs
Martin Buessemeyer authored and Martin Buessemeyer committedMar 15, 2020 Configuration menu - View commit details
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Add phong shading with point lights
Martin Buessemeyer authored and Martin Buessemeyer committedMar 15, 2020 Configuration menu - View commit details
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Add negative metaballs support
Martin Buessemeyer authored and Martin Buessemeyer committedMar 15, 2020 Configuration menu - View commit details
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Commits on Mar 20, 2020
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Martin Buessemeyer authored and Martin Buessemeyer committed
Mar 20, 2020 Configuration menu - View commit details
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Martin Buessemeyer authored and Martin Buessemeyer committed
Mar 20, 2020 Configuration menu - View commit details
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Commits on Mar 21, 2020
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Add cubemap, though the lookup seems to be broken, defering for later…
…, attempting to use the Texture2d class
Martin Buessemeyer authored and Martin Buessemeyer committedMar 21, 2020 Configuration menu - View commit details
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Refactore light and metaball texture to Texture2D-class
Martin Buessemeyer authored and Martin Buessemeyer committedMar 21, 2020 Configuration menu - View commit details
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Fix wrong raymarching. though raymarching is still inefficient
Martin Buessemeyer authored and Martin Buessemeyer committedMar 21, 2020 Configuration menu - View commit details
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Commits on Mar 27, 2020
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Make raymarhc function universal and handle 3d instead of 2d
Martin Buessemeyer authored and Martin Buessemeyer committedMar 27, 2020 Configuration menu - View commit details
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Failed to introduce camera into fragment shader, implement faster ray…
…march
Martin Buessemeyer authored and Martin Buessemeyer committedMar 27, 2020 Configuration menu - View commit details
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Martin Buessemeyer authored and Martin Buessemeyer committed
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Commits on Apr 23, 2020
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Martin Buessemeyer authored and Martin Buessemeyer committed
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Martin Buessemeyer authored and Martin Buessemeyer committed
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Commits on Apr 25, 2020
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Martin Buessemeyer authored and Martin Buessemeyer committed
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Commits on Apr 26, 2020
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Seeing metaalls with camera matrix
Martin Buessemeyer authored and Martin Buessemeyer committedApr 26, 2020 Configuration menu - View commit details
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Martin Buessemeyer authored and Martin Buessemeyer committed
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Add refraction and interpolation though it does not look correctly
Martin Buessemeyer authored and Martin Buessemeyer committedApr 26, 2020 Configuration menu - View commit details
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Commits on May 1, 2020
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Commits on May 3, 2020
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remove function that were almost duplicates
Martin Buessemeyer authored and Martin Buessemeyer committedMay 3, 2020 Configuration menu - View commit details
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remove unused code and organize functions
Martin Buessemeyer authored and Martin Buessemeyer committedMay 3, 2020 Configuration menu - View commit details
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Merge branch 'metaballs' of github.com:cginternals/webgl-operate into…
… metaballs
Martin Buessemeyer authored and Martin Buessemeyer committedMay 3, 2020 Configuration menu - View commit details
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Merge branch 'master' of github.com:cginternals/webgl-operate into me…
…taballs
Martin Buessemeyer authored and Martin Buessemeyer committedMay 3, 2020 Configuration menu - View commit details
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fix cubemap faces and fix refraction artifact caused by too low initi…
…al distance when when raymarching
Martin Buessemeyer authored and Martin Buessemeyer committedMay 3, 2020 Configuration menu - View commit details
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add random colors and place metaball behind camera
Martin Buessemeyer authored and Martin Buessemeyer committedMay 3, 2020 Configuration menu - View commit details
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Commits on May 9, 2020
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start implementing physics rendering, missing: invoke each second, fo…
…rce vector field
Martin Buessemeyer authored and Martin Buessemeyer committedMay 9, 2020 Configuration menu - View commit details
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Commits on Jun 26, 2020
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Martin Buessemeyer authored and Martin Buessemeyer committed
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Martin Buessemeyer authored and Martin Buessemeyer committed
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Commits on Jun 27, 2020
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fix physics shader, buffer texture in array (is slower than texel fetch)
Martin Buessemeyer authored and Martin Buessemeyer committedJun 27, 2020 Configuration menu - View commit details
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Commits on Jul 4, 2020
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readd light textures, fix physics shader for nvidia, add individual v…
…ector
Martin Buessemeyer authored and Martin Buessemeyer committedJul 4, 2020 Configuration menu - View commit details
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change sec point light position, remove pointlight struct
Martin Buessemeyer authored and Martin Buessemeyer committedJul 4, 2020 Configuration menu - View commit details
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Martin Buessemeyer authored and Martin Buessemeyer committed
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Commits on Mar 1, 2022
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