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merge fixes
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cdozdil committed Feb 17, 2024
2 parents 9a7eef7 + e7ef887 commit ca6bbff
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Showing 4 changed files with 8 additions and 4 deletions.
7 changes: 4 additions & 3 deletions .gitmodules
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Expand Up @@ -13,6 +13,7 @@
[submodule "external/spdlog"]
path = external/spdlog
url = https://github.com/gabime/spdlog.git
[submodule "external/fmt"]
path = external/fmt
url = https://github.com/fmtlib/fmt.git
[submodule "external/ffx-sdk"]
path = external/ffx-sdk
url = https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK.git
branch = release-FSR3-3.0.3
1 change: 0 additions & 1 deletion CyberXeSS/CyberXeSS.vcxproj
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Expand Up @@ -82,7 +82,6 @@
<IncludePath>$(SolutionDir)external\simpleini;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\vulkan\include;$(SolutionDir)external\ffx-sdk\sdk\include;$(SolutionDir)external\fmt\include;$(SolutionDir)external\spdlog\include;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)external\xess\lib;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>nvngx</TargetName>
<OutDir>..\..\..\Games\Deep Rock Galactic\FSD\Binaries\Win64</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(SolutionDir)external\simpleini;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\vulkan\include;$(SolutionDir)external\ffx-sdk\sdk\include;$(SolutionDir)external\fmt\include;$(SolutionDir)external\spdlog\include;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
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1 change: 1 addition & 0 deletions external/ffx-sdk
Submodule ffx-sdk added at a0632a
3 changes: 3 additions & 0 deletions nvngx.ini
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Expand Up @@ -106,3 +106,6 @@ QualityRatioUltraPerformance=auto
; You can enable and test if it fix or break something
; Default false
DisableReactiveMask=auto
; Resource barrier fix for rainbow colors on AMD cards
; Default false
ColorResourceBarrier=auto

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