Personal project of recreating the "Listen mode" (stealth) mechanic of The Last of Us (c) videogame.
This project was developed in Unity 2018.3.1
Disclaimer: I do not claim any rights on the models and their animations, I only use them for practice purposes.
- Unity Standard Assets: ThirdPersonCharacter, AICharacterControl
- Enemy Glow Behavior: GlowingObjectOutlines
- Post Processing Stack: Unity Essentials
- Enemy White Indicator Texture: PlusPNG
- Enemy AI Behavior: Building a NavMesh
- Post Processing: Image Effects Tutorial
- Silhouette Highlight: Glow Diffuse Shader in Unity 5
- UI Indicators: Unity Tutorial Quest Arrow Pointer ; Simple UI Setup
- Partycle System: Ripple Effects | Unity Particle Effects | Visual FX Tutorial
MIT License
Copyright (c) 2019 Javier Calvo García