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Turn direct function calls, into queues of actions/messages per tick.
#46
opened Apr 12, 2015 by
cakey
gamespeed should be handled by passing through a different time (not speed/speedinverse everywhere)
debt
#36
opened Sep 5, 2014 by
cakey
skills have an on update for finer grained movement/radius/timebased control
enhancement
#27
opened Aug 23, 2014 by
cakey
ProTip!
Updated in the last three days: updated:>2025-01-04.