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1.1.4 -- August 1, 2017 | ||
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- Fix Python 3 crash | ||
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1.1.3 -- June 8, 2017 | ||
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- Add build-time dependency on numpy | ||
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1.1.2 -- May 8, 2017 | ||
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- Fix scalar fallback detection | ||
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1.1.1 -- May 8, 2017 | ||
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- Dummy version for re-upload to PyPI | ||
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1.1.0 -- May 8, 2017 | ||
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- Add vectorized versions of the simplex noise functions | ||
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1.0.0 -- April 11, 2017 | ||
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- Initial fork from https://github.com/caseman/noise |
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Original work (noise library) Copyright (c) 2008 Casey Duncan | ||
Modified work (vec_noise library) Copyright (c) 2017 Zev Benjamin | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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global-exclude *.pyc *.pyo *.o | ||
include *.py *.c *.h *.txt MANIFEST.in MANIFEST | ||
recursive-include examples *.txt *.py *.png *.jpg |
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Metadata-Version: 1.1 | ||
Name: vec_noise | ||
Version: 1.1.4 | ||
Summary: Vectorized Perlin noise for Python | ||
Home-page: https://github.com/zbenjamin/vec_noise | ||
Author: Zev Benjamin | ||
Author-email: [email protected] | ||
License: UNKNOWN | ||
Description: This is a fork of Casey Duncan's noise library that vectorizes all of the noise | ||
functions using NumPy. It is much faster than the original for computing noise | ||
values at many coordinates. | ||
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Perlin noise is ubiquitous in modern CGI. Used for procedural texturing, | ||
animation, and enhancing realism, Perlin noise has been called the "salt" of | ||
procedural content. Perlin noise is a type of gradient noise, smoothly | ||
interpolating across a pseudo-random matrix of values. | ||
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The vec_noise library includes native-code implementations of Perlin "improved" | ||
noise and Perlin simplex noise. It also includes a fast implementation of | ||
Perlin noise in GLSL, for use in OpenGL shaders. The shader code and many of | ||
the included examples require Pyglet (http://www.pyglet.org), the native-code | ||
noise functions themselves do not, however. | ||
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The Perlin improved noise functions can also generate fBm (fractal Brownian | ||
motion) noise by combining multiple octaves of Perlin noise. Shader functions | ||
for convenient generation of turbulent noise are also included. | ||
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Platform: UNKNOWN | ||
Classifier: Development Status :: 4 - Beta | ||
Classifier: Topic :: Multimedia :: Graphics | ||
Classifier: License :: OSI Approved :: MIT License | ||
Classifier: Operating System :: MacOS :: MacOS X | ||
Classifier: Operating System :: Microsoft :: Windows | ||
Classifier: Operating System :: POSIX | ||
Classifier: Programming Language :: C | ||
Classifier: Programming Language :: Python :: 2 | ||
Classifier: Programming Language :: Python :: 3 |
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Vectorized native-code and shader implementations of Perlin noise for Python | ||
============================================================================ | ||
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This is a fork of Casey Duncan's `noise | ||
library <https://github.com/caseman/noise>`_ that vectorizes all of the noise | ||
functions using `NumPy <http://www.numpy.org>`_. It is much faster than the | ||
original for computing noise values at many coordinates. | ||
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This package is designed to give you simple to use, fast functions for | ||
generating Perlin noise in your Python programs. Perlin noise is famously | ||
called the "salt" of procedural generation, as it adds considerable flavor in | ||
its application. Noise is commonly used for imparting realism in textures, | ||
animation and other procedural content generation -- placement of hairs, | ||
heights of mountains, density of forests, waving of a flag, etc. etc.. | ||
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Background | ||
========== | ||
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Ken Perlin invented the technique implemented in these algorithms following | ||
his work on the CGI for the movie Tron. Over time Perlin noise has become | ||
ubiquitous in CGI, and greatly contributed to the huge leap in realism that | ||
followed. | ||
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An excellent "from the horse's mouth" overview of Perlin noise can be found | ||
here: http://www.noisemachine.com/talk1/ | ||
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An excellent discussion of simplex noise can be found here: | ||
http://zach.in.tu-clausthal.de/teaching/cg2_08/literatur/simplexnoise.pdf | ||
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The vec_noise library includes native-code implementations of Perlin "improved" | ||
noise and Perlin simplex noise. It also includes a fast implementation of | ||
Perlin noise in GLSL, for use in OpenGL shaders. The shader code and many of | ||
the included examples require Pyglet (http://www.pyglet.org), the native-code | ||
noise functions themselves do not, however. | ||
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The Perlin improved noise functions can also generate fBm (fractal Brownian | ||
motion) noise by combining multiple octaves of Perlin noise. Functions for | ||
convenient generation of turbulent noise in shaders are also included. | ||
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Installation | ||
============ | ||
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Installation uses the standard Python distutils regime:: | ||
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python setup.py install | ||
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This will compile and install the noise package into your Python site | ||
packages. | ||
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Usage | ||
===== | ||
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The functions and their signatures are documented in their respective | ||
docstrings. Use the Python help() function to read them:: | ||
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>>> import vec_noise | ||
>>> help(vec_noise) | ||
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The examples directory contains sample programs using the noise functions. | ||
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Thanks | ||
====== | ||
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Blue planet texture used for atmosphere example courtesy NASA |
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"""Noise functions for procedural generation of content | ||
Contains native code implementations of Perlin improved noise (with | ||
fBm capabilities) and Perlin simplex noise. Also contains a fast | ||
"fake noise" implementation in GLSL for execution in shaders. | ||
Copyright (c) 2008, Casey Duncan (casey dot duncan at gmail dot com) | ||
Copyright (c) 2017, Zev Benjamin <[email protected]> | ||
""" | ||
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__version__ = "1.1.4" | ||
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from . import _perlin, _simplex | ||
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snoise2 = _simplex.noise2 | ||
snoise3 = _simplex.noise3 | ||
snoise4 = _simplex.noise4 | ||
pnoise1 = _perlin.noise1 | ||
pnoise2 = _perlin.noise2 | ||
pnoise3 = _perlin.noise3 |
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// -*- mode: c; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; -*- | ||
// | ||
// Copyright (c) 2008, Casey Duncan (casey dot duncan at gmail dot com) | ||
// see LICENSE.txt for details | ||
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#include <math.h> | ||
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#if defined(_MSC_VER) | ||
#define inline _inline | ||
#define M_1_PI 0.31830988618379067154 | ||
#endif | ||
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const float GRAD3[][3] = { | ||
{1,1,0},{-1,1,0},{1,-1,0},{-1,-1,0}, | ||
{1,0,1},{-1,0,1},{1,0,-1},{-1,0,-1}, | ||
{0,1,1},{0,-1,1},{0,1,-1},{0,-1,-1}, | ||
{1,0,-1},{-1,0,-1},{0,-1,1},{0,1,1}}; | ||
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const float GRAD4[][4] = { | ||
{0,1,1,1}, {0,1,1,-1}, {0,1,-1,1}, {0,1,-1,-1}, | ||
{0,-1,1,1}, {0,-1,1,-1}, {0,-1,-1,1}, {0,-1,-1,-1}, | ||
{1,0,1,1}, {1,0,1,-1}, {1,0,-1,1}, {1,0,-1,-1}, | ||
{-1,0,1,1}, {-1,0,1,-1}, {-1,0,-1,1}, {-1,0,-1,-1}, | ||
{1,1,0,1}, {1,1,0,-1}, {1,-1,0,1}, {1,-1,0,-1}, | ||
{-1,1,0,1}, {-1,1,0,-1}, {-1,-1,0,1}, {-1,-1,0,-1}, | ||
{1,1,1,0}, {1,1,-1,0}, {1,-1,1,0}, {1,-1,-1,0}, | ||
{-1,1,1,0}, {-1,1,-1,0}, {-1,-1,1,0}, {-1,-1,-1,0}}; | ||
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// At the possible cost of unaligned access, we use char instead of | ||
// int here to try to ensure that this table fits in L1 cache | ||
const unsigned char PERM[] = { | ||
151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, | ||
36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, | ||
234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, | ||
88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, | ||
134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, | ||
230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, | ||
1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, | ||
116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, | ||
124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, | ||
47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, | ||
154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, | ||
108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, | ||
242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, | ||
239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, | ||
50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, | ||
141, 128, 195, 78, 66, 215, 61, 156, 180, 151, 160, 137, 91, 90, 15, 131, | ||
13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, | ||
240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, | ||
219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, | ||
136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, | ||
231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, | ||
40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, | ||
208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, | ||
173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, | ||
255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, | ||
183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, | ||
43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, | ||
112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, | ||
162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, | ||
106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, | ||
205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, | ||
180}; | ||
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const unsigned char SIMPLEX[][4] = { | ||
{0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0}, | ||
{1,2,3,0},{0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0}, | ||
{0,0,0,0},{1,3,2,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}, | ||
{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0}, | ||
{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0},{1,0,2,3},{1,0,3,2},{0,0,0,0}, | ||
{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0},{0,0,0,0},{0,0,0,0}, | ||
{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,1,3}, | ||
{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0}, | ||
{2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1}, | ||
{3,2,1,0}}; | ||
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#define fastfloor(n) (int)(n) - (((n) < 0.0f) & ((n) != (int)(n))) | ||
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// Fast sine/cosine functions from | ||
// http://devmaster.net/forums/topic/4648-fast-and-accurate-sinecosine/page__st__80 | ||
// Note the input to these functions is not radians | ||
// instead x = [0, 2] for r = [0, 2*PI] | ||
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inline float fast_sin(float x) | ||
{ | ||
// Convert the input value to a range of -1 to 1 | ||
// x = x * (1.0f / PI); | ||
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// Wrap around | ||
volatile float z = (x + 25165824.0f); | ||
x = x - (z - 25165824.0f); | ||
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#if LOW_SINE_PRECISION | ||
return 4.0f * (x - x * fabsf(x)); | ||
#else | ||
{ | ||
float y = x - x * fabsf(x); | ||
const float Q = 3.1f; | ||
const float P = 3.6f; | ||
return y * (Q + P * fabsf(y)); | ||
} | ||
#endif | ||
} | ||
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inline float fast_cos(float x) | ||
{ | ||
return fast_sin(x + 0.5f); | ||
} |
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