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Hi everyone, this is just a small PR for the active tiles list. Basically, now there is an active tiles list that can be used anywhere stored in Global.gd. The keys correspond to tuples that can be used to loop through the active tiles list. I defined an active tile as any tile that is zoned or has info that isn't NONE or has a sensor on it.
The only thing that needs to be tested here is making sure that the game is still functioning as normal, since I played around a lot with main functionality in the update function in start_map.gd! Let me know if anyone finds any bugs.