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Foundations

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This is an attempt to build a game engine and learn graphics programming in zig. This project is named after Eric Lengyel game engine series Foundations of Game Engine Development which is pretty cool. This project will be mostly in OpenGL but I might attempt a Vulkan triangle or two as well as try other things.

This will be a mostly from scratch graphical programming engine/project with self-teaching in mind, with my own math, as raw OpenGL as possible, just a few barebones dependencies cimgui, glad, glfw. I may eventually add an obj/glftf and image loader for textures and for audio. Working my way through my books.

I realized I had too many layers in blockens that blocked understanding and I wanted everything to be mine, so that I could understand everything from the ground up. I'm not using any tutorials, no off the shelf code. It will all be my math, my code all the way down to the shaders.

If I want to understand or experiment with some new culling mechanism. I can do it in this project without figuring it out in the middle of a game I'm working on.

These are the books I am going to use to learn are listed below. I will not reproduce any of the content from these books, am just sharing that I'm using them to learn how to do graphics programming and build a game engine.

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Open Source Dependencies

I am grateful for to the open source community for creating tools and libraries that anyone can use for free. This project depends on the following open source projects:

Glad

The MIT License (MIT) Copyright (c) 2013-2022 David Herberth

Dear Imgui

The MIT License (MIT) Copyright (c) 2014-2024 Omar Cornut

cimgui

The MIT License (MIT) Copyright (c) 2015 Stephan Dilly

GLFW

GLFW 3.5 - <www.glfw.org> A library for OpenGL, window and input Copyright (c) 2002-2006 Marcus Geelnard Copyright (c) 2006-2018 Camilla Löwy [email protected]

STB

MIT License Copyright (c) 2017 Sean Barrett