Allow textures of different sizes
zScale
is now calculated based on the maximum width and height of all the textures, not just one- Removes validation forcing all textures to be the same size
What's Changed
- Refactor coordinates calculation by @RobertGemmaJr in #119
- Use max texture size for zScale by @RobertGemmaJr in #135
Full Changelog: v1.1.1...v1.2.2