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Merge branch 'shader-load' into shader-load-uptodate #512

Merge branch 'shader-load' into shader-load-uptodate

Merge branch 'shader-load' into shader-load-uptodate #512

Triggered via push February 15, 2025 06:23
Status Failure
Total duration 9m 37s
Artifacts 3
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1 error and 7 warnings
build-windows
Process completed with exit code 1.
build-macos
libpng 1.6.45 is already installed and up-to-date. To reinstall 1.6.45, run: brew reinstall libpng
build-windows
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
build-windows
Cache not found for keys: Windows-build-refs/heads/shader-load-uptodate-5bd0e30abef535befc8b7b6ba3d3316778703e7e, Windows-build-refs/heads/shader-load-uptodate, Windows-build-
build-windows
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
build-ios
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
build-ios
Cache not found for keys: macOS-14-ios-build-refs/heads/shader-load-uptodate-5bd0e30abef535befc8b7b6ba3d3316778703e7e, macOS-14-ios-build-refs/heads/shader-load-uptodate, macOS-14-ios-build-
build-ios
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.

Artifacts

Produced during runtime
Name Size
soh-ios
1.2 MB
soh-linux
2.15 MB
soh-mac
1.18 MB