Merge branch 'main' into shader-load-uptodate #511
build-validation.yml
on: push
build-macos
2m 15s
build-ios
44s
build-linux
6m 53s
build-windows
1m 39s
Annotations
2 errors and 6 warnings
build-ios
Process completed with exit code 1.
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build-windows
Process completed with exit code 1.
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build-ios
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release.
A separate `actions/cache/restore` step should be used instead.
See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
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build-ios
Cache not found for keys: macOS-14-ios-build-refs/heads/shader-load-uptodate-55fba55a188e9d37f79953e25392c2f825da7a32, macOS-14-ios-build-refs/heads/shader-load-uptodate, macOS-14-ios-build-
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build-windows
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release.
A separate `actions/cache/restore` step should be used instead.
See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
|
build-windows
Cache not found for keys: Windows-build-refs/heads/shader-load-uptodate-55fba55a188e9d37f79953e25392c2f825da7a32, Windows-build-refs/heads/shader-load-uptodate, Windows-build-
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build-windows
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
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build-macos
libpng 1.6.45 is already installed and up-to-date.
To reinstall 1.6.45, run:
brew reinstall libpng
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Artifacts
Produced during runtime
Name | Size | |
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soh-linux
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2.15 MB |
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soh-mac
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1.18 MB |
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