This software aims to be a physically accurate 2D simulation space for orbits and multi-body dynamics with simple visuals and a simple user interface. This is meant primarily as a visualizer for educational purposes and thus will be prioritizing simplicity and accessibility over feature complexity or simulation depth.
Orbital is in the very early stages of development and will hopefully become more sophisticated and simpler to use as time goes on. At the moment, things are a bit of a mess, but the base features I wanted are working well enough for a pre-release. If in using Orbital you come across a bug or think of a suggestion for a future feature, please feel free to open an issue! All I ask is that you check through existing issues to make sure what you're reporting/suggesting doesn't already exist there.
Here is a rough roadmap of where I plan to go with this software. The features and milestones listed below are in no particular order.
- Bug fixing... So much bug fixing
- Editor Orbit Previews
- Better and Smarter Scaling Options
- Spheres of Influence
- Saves
- Patched Conics
- Orbital Maneuvers/ΔV Calculations
- Body Information Popups
- Camera Controls/Camera Follow
- Trail Customization
- Platform Porting
Under Construction
Special thanks to Sam Cherian for being patient enough to put up with my stupid questions