Port of VICE, the Versatile Commodore Emulator 3.7
Source base: https://sourceforge.net/projects/vice-emu/files/releases/vice-3.7.tar.gz
Supported platforms: Linux, Windows, Apple, Android, emscripten, Switch, Vita
RetroPad button | Action |
---|---|
D-Pad | Joystick |
Left Analog | Mouse/paddles |
B | Fire button 1 / Handle |
A | Fire button 2 / Base |
X | Space |
L2 | Escape (RUN/STOP) |
R2 | Enter (RETURN) |
Select (Short) | Toggle virtual keyboard |
Select (Long) | Toggle statusbar |
Select (Hold) | Fast-Forward |
Keyboard key | Action |
---|---|
F12 | Toggle statusbar |
RControl | Switch between joyports |
End | Reset |
Button | Action |
---|---|
B / Enter | Keypress |
A | Toggle transparency |
Y (Short) | Toggle ShiftLock |
Y (Long) | Quick map button |
Y (Very long) | Quick clear button |
X | Press Space |
Start | Press Return |
Long press for sticky keys. Stickying the third key will replace the second.
Older C64 games tend to use joystick port 1 and newer ones tend to use port 2 for player 1. There are several ways to switch ports in this core:
- Use the core option:
Quick Menu > Core Options > RetroPad Port
- Bring up the virtual keyboard with
Select
button, and press the key labeledJOYP
- Press the default keyboard shortcut
Right Control
- Assign
Switch Joyport
to any RetroPad button underQuick Menu > Core Options
- Rename the game, eg.
Bruce_Lee_j1.tap
orBruce_Lee_(j1).tap
for port 1, and similarlyBruce_Lee_j2.tap
orBruce_Lee_(j2).tap
for port 2 - Add
-j1
or-j2
parameters in custom command line.cmd
When you have a multi disk game, you can use a M3U playlist file to be able to change disks via RetroArch "Disc Control" interface.
A M3U file is a simple text file with one disk per line (Wikipedia).
Example:
Ultima VI - The False Prophet (1990)(Origin Systems).m3u
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 1 of 3 Side A)(Game).d64
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 1 of 3 Side B)(Surface).d64
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 2 of 3 Side A)(Dungeon).d64
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 2 of 3 Side B)(Populace A).d64
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 3 of 3 Side A)(Populace B).d64
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 3 of 3 Side B)(Populace C).d64
Path can be absolute or relative to the location of the M3U file.
When the game asks for it, you can change the current disk in the RetroArch "Disc Control" menu:
- Eject the current disk with "Eject Disc"
- Select the right disk index with "Current Disc Index"
- Insert the new disk with "Insert Disc"
By default, RetroArch will display the filename (without extension) of each M3U entry when selecting a disk via the Current Disc Index
drop-down menu. Custom display labels may be set for each disk using the syntax: DISK_FILE|DISK_LABEL
. For example, the following M3U file:
Ultima VI - The False Prophet (1990)(Origin Systems).m3u
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 1 of 3 Side A)(Game).d64|Game
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 1 of 3 Side B)(Surface).d64|Surface
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 2 of 3 Side A)(Dungeon).d64|Dungeon
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 2 of 3 Side B)(Populace A).d64|Populace A
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 3 of 3 Side A)(Populace B).d64|Populace B
Ultima VI - The False Prophet (1990)(Origin Systems)(Disk 3 of 3 Side B)(Populace C).d64|Populace C
...will be shown in RetroArch's disk selection menu as:
1: Game
2: Surface
3: Dungeon
4: Populace A
5: Populace B
6: Populace C
If DISK_LABEL
is intentionally left blank (i.e. DISK_FILE|
) then only the disk index will be displayed.
For games that require a dedicated save disk, one may be generated automatically by entering the following line in an M3U file: #SAVEDISK:VolumeName
. VolumeName
is optional and may be omitted. For example, this will create a blank, unlabelled disk image at disk index 5:
Elite (1985)(Firebird Software).m3u
Elite (1985)(Firebird Software).d64
#SAVEDISK:
Although one save disk is normally sufficient, an arbitrary number of #SAVEDISK:VolumeName
lines may be included. Save disks are located in the frontend's save directory, with the following name: [M3U_FILE_NAME].save[DISK_INDEX].d64
.
Save disks generated by the #SAVEDISK:
keyword are automatically assigned the label: Save Disk [SAVE_DISK_INDEX]
.
#COMMAND:<commands>
- Pass arguments to VICE (place first, core name can be skipped)
#SAVEDISK:<label>
- Create a save disk in
saves
- Create a save disk in
#LABEL:<label>
- Alternative label for the next entry
<disk>.d64:<prg>
- Load a program instead of
"*"
- Load a program instead of
<disk>.d64|<label>
- Set a friendly name (shown in "Disc Control")
<disks>.zip#<disk>.d64
- Specify a disk inside a ZIP with multiple disks (not needed with single file ZIPs)
M3U playlist supports disks, tapes, cartridges and programs.
ZIPs are extracted to a temporary directory in saves
, bypassing the default frontend extraction.
The temporary directory is emptied but not removed on exit. ZIP is not repacked, which means saves and highscores are lost.
This allows:
- Automatic M3U playlist generation of all files
- The use of zipped images in M3Us
External ROM files required in system/vice
:
Filename | Size | MD5 |
---|---|---|
JiffyDOS_C64.bin | 8 192 | be09394f0576cf81fa8bacf634daf9a2 |
JiffyDOS_SX-64.bin | 8 192 | f0d3aa7c5a81d1e1d3e8eeda84e9dbbe |
JiffyDOS_C128.bin | 16 384 | cbbd1bbcb5e4fd8046b6030ab71fc021 |
JiffyDOS_1541-II.bin | 16 384 | 1b1e985ea5325a1f46eb7fd9681707bf |
JiffyDOS_1571_repl310654.bin | 32 768 | 41c6cc528e9515ffd0ed9b180f8467c0 |
JiffyDOS_1581.bin | 32 768 | 20b6885c6dc2d42c38754a365b043d71 |
Custom configs can be used globally and per-content for accessing VICE options that do not exist as core options.
Config files are processed first found in this order:
saves/[content].vicerc
saves/vicerc
system/vice/vicerc
All available options are dumped in system/vice/vicerc-dump-[corename]
for copy-pasteing to actual config.
Options must be after the correct [corename]
block, for example x64 fast:
[C64]
GMod2FlashWrite=0
VICE command line options are supported by placing the desired command line in a text file with .cmd
file extension. The command line format is as documented in the VICE manual.
Using this you can overcome limitations of the GUI and set advanced configurations required for running problematic files.
VIC-20 Mega-Cart can be launched via .cmd
:
xvic -cartmega "/path/to/rom/mega-cart-name.rom"
VIC-20 Mega-Cart is supported automatically with NVRAM file directed to saves
.
VIC-20 memory expansion can be set via .cmd
: -memory (3k/8k/16k/24k/all) / (0/1/2/3/5) / (04/20/40/60/a0)
:
xvic -memory 1 "/path/to/rom/some-8k-game.d64"
xvic -memory 8k "/path/to/rom/some-8k-game.d64"
xvic -memory 20 "/path/to/rom/some-8k-game.d64"
VIC-20 memory expansion can be set with filename tags or directory matching:
some game (8k).prg
orsome game [8k].prg
or/8k/some game.prg
vicdoom (35k).d64
- Automatic Zoom & Auto-Disable Zoom
- Automatic Load Warp
- Paddles in both joyports (4 paddles total)
- Automatic VIC-20 Mega-Cart support (with NVRAM)
- Automatic NIB->G64 conversion
- Region (PAL/NTSC) filepath tags for C64 & VIC-20
- Memory expansion filepath tags for VIC-20
- JiffyDOS support
- Paddles & mouse
- Zoom mode
- Savestates
- Keyrah joystick maps
- Drive Sound Emulation (1541 & 1571 only)
- Reset Type (Autostart, Soft, Hard, Freeze)
Currently working EMUTYPEs:
x64
x64dtv
x64sc
x128
xcbm2
xcbm5x0
xpet
xplus4
xscpu64
xvic
Remember to run make clean EMUTYPE=x
or make objectclean EMUTYPE=x
first before make EMUTYPE=x
when building different EMUTYPEs.
x64
is the default when EMUTYPE
is not defined.
make
make platform=wincross64
export path to your standalone toolchain like
export PATH=$PATH:/opt/standtc/bin
make platform=androidstc
cd jni
ndk-build
VICE 3.7 Dec 2022
_______________
| || ||
| || ||____________________________
| || || || || ||
| || || || | || ______||
| || || || |----|| ||
| || || || | || ------||
| ||____||_________||__________||
\ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\ //
\________// Versatile Commodore 8-bit Emulator
We are still looking for dedicated maintainers for the Windows port, if you want to help improving these and/or want to provide binaries, please get in touch.
This is version 3.7 of VICE, the multi-platform C64, C128, VIC20, PET, PLUS4 and CBM-II emulator. This version can be compiled for Win32, macOS, Haiku and for most Unix systems provided with the X Window System version 11, R5 or later.
The following programs are included:
-
x64sc, a C64 emulator focused on accuracy;
-
xscpu64, a C64 emulator with a SuperCPU cart;
-
x64dtv, a C64 Direct-to-TV (DTV) emulator;
-
x128, a C128 emulator;
-
xvic, a VIC20 emulator;
-
xpet, a PET emulator;
-
xplus4, a PLUS4 emulator;
-
xcbm2, a CBM-6x0/7x0 emulator;
-
xcbm5x0, a CBM-5x0 emulator;
-
vsid, a SID player;
-
c1541, a stand-alone disk image maintenance utility;
-
petcat, a CBM BASIC de-tokenizer;
-
cartconv, a C64/C128 cartridge conversion program.
-
x64, the old and less accurate C64 emulator, is no more built by default and only included if explicitly enabled at configure time;
Moreover, the following documents are provided in both source and binary distributions:
-
README, this file;
-
NEWS, list of user-visible changes between this and older versions of VICE;
-
COPYING, the GNU General Public License under which VICE is distributed -- please read it before using the program;
The following documents are provided in the source distribution:
-
in the doc directory:
- vice.texi, the complete documentation; documentation in various different formats may be generated from it (vice.txt, vice.pdf)
- iec-bus.txt, overview of the VICE IEC bus emulation;
- CIA-README.txt, overview of the VICE CIA emulation;
- coding-guidelines.txt, description of VICE coding style
- Documentation-Howto.txt, information on how to edit the documentation
- Doxygen-Howto.txt, how to generate doxygen documentation
- Release-Howto.txt, some hints and reminders on how to create a release tarball (for maintainers) are supported on the various platforms.
-
in the doc/readmes directory:
- Readme-GTK3.txt, GTK3 specific documentation;
- Readme-SDL.txt, SDL specific documentation;
- Readme-SDL2.txt, SDL2 specific documentation;
-
in the doc/building directory:
- Android-Howto, how to compile the Android SDL port
- FreeBSD-GTK3-Howto.txt, hints on compiling the GTK3 port on FreeBSD
- GTK3-cross-build-setup.md, (incomplete) instructions on how to set up a windows crosscompiler on linux
- GTK3-debian-frankenvice.md, instructions on how to set up a windows crosscompiler on debian using precompiled fedora mingw packages
- GTK3-Fedora-cross-build-setup.md, (incomplete) instructions on how to set up a windows crosscompiler on Fedora linux
- Linux-GTK3-Howto.txt, how to compile the GTK3 port on Linux
- macOS-Distribution-Howto.txt, how to build the macOS binary distribution
- macOS-Howto.txt, how to build on macOS (might be deprecated)
- macOS-Xcode-Howto.txt, how to build the macOS port(s) using Xcode
- NetBSD-Gtk3-Wowto.txt, hints on compiling for NetBSD with Gtk3
- NetBSD-howto.txt, hints on compiling for NetBSD
- SDL-Howto.txt, how to compile the SDL port on various platforms
- Windows-MinGW-GTK3-Howto.txt, how to compile the Windows port using MingGW/MSYS2
For the latest news, have a look at the VICE home page:
http://vice-emu.sourceforge.net/
Also some information that was previously included in the distribution has been moved into our wiki at sourceforge:
-
The TODO list, http://vice-emu.sourceforge.net/wiki/index.php/Todo#New_Features
-
The list of known BUGS, http://vice-emu.sourceforge.net/wiki/index.php/Todo#Known_Issues
New versions are made available usually once per year, so please stay tuned.
You may also check out the automatic nightly builds, which are kindly provided by the pokefinder crew: https://vice.pokefinder.org/
Have fun!
It's always nice to receive feedback and/or bugreports about VICE, but please read these few notes before sending mail to anybody in the team.
-
Please don't send any HTML mail (we really hate that!). Please make sure you turn off the "rich text" (HTML) feature.
-
Please don't send any binaries without asking first.
-
Please read the following documents carefully before reporting a bug or a problem you cannot solve:
-
the VICE documentation (you should have received it with the main distribution--if not, tell us); Online version - http://vice-emu.sourceforge.net/vice_toc.html
-
the VICE wiki at http://vice-emu.pokefinder.org/
-
-
Before reporting a bug, please try a recent nightly build and check if your issue is already fixed. You can fine nightly builds for windows here: <SF-uploads via Travis-CI?>
-
When you report a bug, please try to be as accurate as possible and describe how it can be reproduced to the very detail. You should also tell us what machine you are running on, what operating system you are using as well as the version of Vice.
-
Please don't ask us how to transfer original C64 disk or tapes to your PC. To transfer disks, you can use the Star Commander (http://sta.c64.org/sc.html).
-
Please don't ask us where to find games for the emulator on the Internet.
-
Please don't ask us when the next version will be out, because we really don't know. We are trying to make at least one release per year, around christmas.
-
Please write in English.
In any case, we would be really glad to receive your comments about VICE.
The central place for bug reports is the bug tracker at sourceforge: https://sourceforge.net/p/vice-emu/bugs/
At sourceforge you can also submit feature requests: https://sourceforge.net/p/vice-emu/feature-requests/
The email address for feedback is: [email protected]
Thanks!
VICE, the Versatile Commodore Emulator
Core Team Members:
1999-2022 Martin Pottendorfer
2005-2022 Marco van den Heuvel
2007-2022 Fabrizio Gennari
2009-2022 Groepaz
2009-2022 Errol Smith
2009-2022 Ingo Korb
2010-2022 Olaf Seibert
2011-2022 Marcus Sutton
2011-2022 Kajtar Zsolt
2016-2022 AreaScout
2016-2022 Bas Wassink
2017-2022 Michael C. Martin
2018-2022 Christopher Phillips
2019-2022 David Hogan
2020-2022 Empathic Qubit
2020-2022 Roberto Muscedere
2021-2022 June Tate-Gans
2021-2022 Pablo Roldan
Inactive/Ex Team Members:
2011-2016 Stefan Haubenthal
2015-2016 BSzili
1999-2016 Andreas Matthies
2007-2015 Daniel Kahlin
2012-2014 Benjamin 'BeRo' Rosseaux
2011-2014 Ulrich Schulz
2011-2014 Thomas Giesel
2008-2014 Antti S. Lankila
2006-2014 Christian Vogelgsang
1998-2014 Dag Lem
2000-2011 Spiro Trikaliotis
2007-2011 Hannu Nuotio
1998-2010 Andreas Boose
1998-2010 Tibor Biczo
2007-2010 M. Kiesel
1999-2007 Andreas Dehmel
2003-2005 David Hansel
2000-2004 Markus Brenner
1999-2004 Thomas Bretz
1997-2001 Daniel Sladic
1996-2001 André Fachat
1996-1999 Ettore Perazzoli
1993-1994, 1997-1999 Teemu Rantanen
1993-1996 Jouko Valta
1993-1994 Jarkko Sonninen
Translation Team Members:
2009-2017 Mikkel Holm Olsen
2000-2017 Martin Pottendorfer
2011-2017 Manuel Antonio Rodriguez Bas
2004-2017 Paul Dubé
2006-2017 Czirkos Zoltan
2006-2017 Karai Csaba
2001-2017 Andrea Musuruane
2011-2016 Jesse Lee
2005-2017 Marco van den Heuvel
2011-2017 Jarek Sobolewski
2010-2017 Michael Litvinov
2000-2017 Peter Krefting
2008-2017 Emir Akaydin
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
The ROM files in the 'C128', 'C64', 'CBM-II', 'DRIVES', 'PET', 'PLUS4' 'PRINTER' and 'VIC20' directories are Copyright C by Commodore Business Machines.
The ROM files in the 'C64DTV' directory are Copyright C by Commodore Business Machines, as well as Mammoth Toys, a division of nsi ltd., Digital Concepts DC studios inc., Ironstone Partners ltd., and Toy:Lobster company ltd.
(C) 2005 Pete Rittwage and the C64 Preservation Project team
It is based on MNIB which is copyrighted (C) 2000 Markus Brenner