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Revert "Cap FPS before blitting to screen"
DOOM Retro #4799: Commit ff82e85 pushed by bradharding
January 27, 2025 05:12 2m 39s master
January 27, 2025 05:12 2m 39s
Hide valid cheats in console before pressing enter
DOOM Retro #4798: Commit d51f623 pushed by bradharding
January 25, 2025 08:51 2m 29s master
January 25, 2025 08:51 2m 29s
Fix mapstats CCMD crashing in Alien Vendetta
DOOM Retro #4797: Commit 58819f0 pushed by bradharding
January 25, 2025 04:48 2m 35s master
January 25, 2025 04:48 2m 35s
Don't check terrain type when spawning more blood for corpses
DOOM Retro #4796: Commit a89bae7 pushed by bradharding
January 24, 2025 09:02 3m 0s master
January 24, 2025 09:02 3m 0s
Don't generate bloodsplats when using kill CCMD on lost souls
DOOM Retro #4795: Commit f95152f pushed by bradharding
January 24, 2025 08:18 2m 40s master
January 24, 2025 08:18 2m 40s
Widen value column in cvarlist CCMD output
DOOM Retro #4794: Commit 565e0d5 pushed by bradharding
January 24, 2025 07:30 2m 33s master
January 24, 2025 07:30 2m 33s
Bump version for next release
DOOM Retro #4793: Commit 28b9188 pushed by bradharding
January 18, 2025 09:21 2m 52s master
January 18, 2025 09:21 2m 52s
Minor tweaks
DOOM Retro #4792: Commit 8b97da5 pushed by bradharding
January 18, 2025 09:14 2m 40s v5.6.2
January 18, 2025 09:14 2m 40s
Minor tweaks
DOOM Retro #4791: Commit 8b97da5 pushed by bradharding
January 18, 2025 09:04 2m 43s master
January 18, 2025 09:04 2m 43s
Update releasenotes.md
DOOM Retro #4790: Commit 36edc64 pushed by bradharding
January 18, 2025 00:52 2m 39s master
January 18, 2025 00:52 2m 39s
Fix sprite offsets in SD21
DOOM Retro #4789: Commit 1065c5f pushed by bradharding
January 18, 2025 00:15 2m 37s master
January 18, 2025 00:15 2m 37s
Fix monsters not being alerted sometimes
DOOM Retro #4788: Commit 92e8015 pushed by bradharding
January 17, 2025 22:04 4m 15s master
January 17, 2025 22:04 4m 15s
Minor tweaks
DOOM Retro #4787: Commit 750e606 pushed by bradharding
January 17, 2025 06:05 3m 43s master
January 17, 2025 06:05 3m 43s
Fix use of Retro bits = CRUSHABLE
DOOM Retro #4786: Commit 25455cb pushed by bradharding
January 16, 2025 20:46 3m 1s master
January 16, 2025 20:46 3m 1s
Update to Visual Studio v17.12.4
DOOM Retro #4785: Commit 5b4d8a9 pushed by bradharding
January 15, 2025 04:50 2m 32s master
January 15, 2025 04:50 2m 32s
Adjust shadow offset for cacodemons
DOOM Retro #4784: Commit e1a07de pushed by bradharding
January 11, 2025 21:52 2m 31s master
January 11, 2025 21:52 2m 31s
Update releasenotes.md
DOOM Retro #4783: Commit 731aa09 pushed by bradharding
January 11, 2025 19:29 2m 32s master
January 11, 2025 19:29 2m 32s
Fix top edge of spectre fuzz effect being too dark in front of certai…
DOOM Retro #4782: Commit 084a80a pushed by bradharding
January 11, 2025 19:19 2m 53s master
January 11, 2025 19:19 2m 53s
Fix initial clipping of floating monsters when spawned using spawn
DOOM Retro #4781: Commit a33b7d9 pushed by bradharding
January 11, 2025 07:08 2m 47s master
January 11, 2025 07:08 2m 47s
Fix speed of ID24 scrolling skies
DOOM Retro #4780: Commit 7a09a6d pushed by bradharding
January 11, 2025 05:48 2m 29s master
January 11, 2025 05:48 2m 29s
Update releasenotes.md
DOOM Retro #4779: Commit 228f200 pushed by bradharding
January 10, 2025 22:39 2m 55s master
January 10, 2025 22:39 2m 55s
Change default of vid_scaleapi CVAR to direct3d9
DOOM Retro #4778: Commit 2cb9fbf pushed by bradharding
January 10, 2025 21:58 2m 50s master
January 10, 2025 21:58 2m 50s
Shift check for thing in liquid sector in P_ZMovement()
DOOM Retro #4777: Commit 6711a19 pushed by bradharding
January 10, 2025 09:04 2m 51s master
January 10, 2025 09:04 2m 51s
Fix interpolation problem of blood splats, shadows on lifts
DOOM Retro #4776: Commit c5eaa49 pushed by bradharding
January 10, 2025 08:43 2m 50s master
January 10, 2025 08:43 2m 50s
Dynamically find number of blood splat lumps
DOOM Retro #4775: Commit 3a537da pushed by bradharding
January 9, 2025 21:53 2m 30s master
January 9, 2025 21:53 2m 30s