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A canvas renderer using greedy gradients to draw efficiently in Roblox

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!! Deprecated in favor of ViewportCanvas due to hitting Roblox UIGradient cap. If you are doing animations, however, it is still recommended to use GradientCanvas since Roblox takes too long to render ViewportCanvas and can't do animated images.

GradientCanvas

A canvas renderer using greedy gradients to draw efficiently in Roblox

image

image

API

GradientCanvas.new(ResolutionX: number, ResolutionY: number)

returns a new canvas of the specified resolution

GradientCanvas:SetParent(Parent: Instance)

parents the canvas GUI to the passed Instance

GradientCanvas:SetPixel(X: number, Y: number, Color: Color3)

Sets the color of the canvas specified pixel

GradientCanvas:Render()

renders the canvas based on the set pixels

(It will not automatically render, you must call this method when you've completed your pixel updates)

GradientCanvas:Clear()

clears the canvas render

GradientCanvas:Destroy()

cleans up the canvas and its GUIs


Demonstration

-- Frames
local Demo = script.Parent.Demo
local Ref = script.Parent.Ref

-- Resolution
local ResX, ResY = 16*6, 9*6

-- Create Canvas
local Canvas = require(script.GradientCanvas).new(ResX, ResY)
Canvas:SetParent(Demo)

-- Draw pixels
for x=1, ResX do
	for y=1, ResY do
		-- Define color
		local v = math.sin(x/ResX) * math.cos(y/ResY)
		local c = Color3.fromHSV(v, 0.9, 0.9)

		-- Set in canvas
		Canvas:SetPixel(x, y, c)

		-- Draw naively for reference
		local pixel = Instance.new("Frame")
		pixel.BorderSizePixel = 0
		pixel.BackgroundColor3 = c
		pixel.Size = UDim2.fromScale(1/ResX, 1/ResY)
		pixel.Position = UDim2.fromScale((1/ResX)*(x-1), (1/ResY)*(y-1))
		pixel.Parent = Ref.Canvas
	end
end

-- Render canvas
Canvas:Render()

-- Expose counts
Demo.TextLabel.Text = string.format("Frames Instances: %d", Canvas._ActiveFrames)
Ref.TextLabel.Text = string.format("Frames Instances: %d", ResX*ResY)

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A canvas renderer using greedy gradients to draw efficiently in Roblox

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