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behavior

Dade Lamkins edited this page Oct 15, 2022 · 1 revision

id: behavior title: Behavior hide_table_of_contents: true

Applies To Blish HUD TacO
Markers

:::info

Behavior IDs of 100 and above are Blish HUD specific and will do nothing in TacO.

:::

Description

Enables one of several predefined behaviors when triggered.

Attribute Data Type Example Default Value Description
behavior integer behavior="3" 0 The behavior ID to use.

Supported values

Behavior ID Name Behavior Summary
0 Always visible The default - the marker has no behavior.
1 Reappear on map change The marker hides when triggered until the map is changed.
2 Reappear on daily reset The marker hides when triggered until daily reset (UTC+0).
3 Only visible before activation The marker hides when triggered permanently.
4 Reappear After Timer The marker hides when triggered until the time specified by the resetlength attribute.
5 Reappear on map reset Does nothing. Not implemented by Blish HUD or TacO.
6 Once per instance The marker hides when triggered until the instance is changed (a combination of map ID + shard ID).
7 Once daily per character The marker hides when triggered until the next day but will show for other characters which have not triggered it yet.
101 Reappear on weekly reset Resets on the weekly reset (Monday 7:30 UTC).

Triggering

Behaviors activate when they are triggered. Triggering a marker can be done by pressing the action key while in-range of the marker or by walking within the TriggerRange if AutoTrigger is enabled.

Affected by

Attribute How
AutoTrigger If enabled, the marker will trigger when the user enters within the TriggerRange.
TriggerRange Determines the range necessary to trigger the marker with the action key.
ResetLength For behavior 4, the time until the marker becomes visible again.
InvertBehavior If enabled, the behavior filter is inverted so that the marker is only displayed after the behavior has triggered.

Keeping states

Behavior states are tracked by a GUID. Between launches, this information is saved to disk.

Overlay File
Blish HUD Stored in \Documents\Guild Wars 2\addons\blishhud\markers\data\states\timers.txt as guid,timestamp pairs.
TacO Stored in activationdata.xml as XML
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