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  1. Pictomage Public

    A top-down 2D puzzle-shooter game. Made in 1 week for the Raylib 5K gamejam.

    C 4

  2. GPU-Life Public

    GPU-accelarated Game of Life simulation capable of running very large patterns such as the digital clock in real-time.

    C 5

  3. Pocket-Universe Public

    A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like and I tried to make it as optimized as possible.

    C 12

  4. Painted-Portal-Ray-Tracing Public

    Playing around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course University of Groningen 2020. This was the winning entry for the …

    C 11

  5. Snippets Public

    Collection of short C code snippets for copy-pasting and reference.

    C 12

  6. Chocoro Public

    Raylib 9 years game jam submission.

    C