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Simple ecosystem simulation. Map is made of land, and a lake in the middle. Lake is slowly growing each turn. There are two types of creatures: triangles and squares. Both of them have initial position and are spawned near that position. Both of them have area, that's shrinking each turn. Both of them can grow area in some way. If area get big e…

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Simple ecosystem simulation. Map is made of land, and a lake in the middle. Lake is slowly growing each turn. There are two types of creatures: triangles and squares. Both of them have initial position and are spawned near that position. Both of them have area, that's shrinking each turn. Both of them can grow area in some way. If area get big e…

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