Fix resource references not being loaded on exported builds (Godot 4.3) #189
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Description
On exported builds, it is not guaranteed that the
get_default_value
returns a Resource, even if we cast it.In fact, in the editor they are treated as Resources, but on exported builds they are Strings.
This prevents casting a String as a Resource by calling
load()
if default_value is not a Resource.Edit: The issue seem to be related to the same one as #187, the generated GDScript bytecode on exported builds.
Screenshots
Printing out
default_value
before this PR:EDITOR:
EXPORTED BUILD: