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Fix Array Validation and Casting #292

Fix Array Validation and Casting

Fix Array Validation and Casting #292

Workflow file for this run

name: pandora-ci
on:
push:
branches:
- "godot-4.x"
paths-ignore:
- '**.jpg'
- '**.png'
- '**.svg'
- '**.md'
- '**plugin.cfg'
pull_request:
paths-ignore:
- '**.jpg'
- '**.png'
- '**.svg'
- '**.md'
- '**plugin.cfg'
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
unit-tests:
permissions: write-all
strategy:
fail-fast: false
max-parallel: 10
matrix:
godot-version: ['4.0.4', '4.1.1']
name: "🤖 CI on Godot ${{ matrix.godot-version }}"
uses: ./.github/workflows/unit-tests.yml
with:
godot-version: ${{ matrix.godot-version }}
finalize:
if: ${{ !cancelled() }}
runs-on: ubuntu-latest
name: Final Results
needs: [unit-tests]
steps:
- run: exit 1
if: >-
${{
contains(needs.*.result, 'failure')
|| contains(needs.*.result, 'cancelled')
}}