Releases: bismuthsoft/super_rogue
v0.1.2
Numerous crash fixes. Killing tomatoes no longer sporadically crashes the game. Some other conniptions nipped.
What's Changed
- update fennel to 1.5.1 by @44100hertz in #79
- fix: potential typo/scope fixes by @winny- in #77
- fix killer tomato log crash by @44100hertz in #82
Full Changelog: v0.1.1...v0.1.2
v0.1.1
We fixed the help menu crash
v0.1.0-fix8
This release is the same as v0.1.0-fix3 but with web deployment migrated to GitHub Pages! Try the game out at https://bismuthsoft.github.io/super_rogue/ or download below!
v0.1.0-fix3
For the 10-day Spring Lisp Game Jam, Winny and Aliasing made a game called Super Rogue, which got 4th place in the competition. This is a fusion of SuperHot and the classic Rogue, which the RogueLike genre is named after. This release is a gameplay proof-of-concept, with only 3 enemies -- Grid Bug, Killer Tomato, and Leprechaun, and very basic mechanics. There is no inventory system, and there are no items other than money. However, most of the bedrock for a bigger, better game has been laid, and a fun demo now exists for you to play. This is the official post-jam release of the Jam game, which fixes the bug of bullets going thru walls, and makes the game's icon and banner a bit more appealing, as well as adding a version number to the title screen.