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rust-book

My work through of the Rust Book, with notes.

Table of Contents

  • Chapter 1 - Getting Started
  • Chapter 2 - Programming a Guessing Game
  • Chapter 3 - Common Programming Concepts
  • Chapter 4 - Understanding Ownership
  • Chapter 5 - Using Structs to Structure Related Data
  • Chapter 6 - Enums and PatternMatching
  • Chapter 7 - Managing Growing Projects with Packages, Crates, and Modules
  • Chapter 8 - Common Collections
  • Chapter 9 - Error Handling
  • Chapter 10 - Generic Types, Traits, and Lifetimes
  • Chapter 11 - Writing Automated Tests
  • Chapter 12 - An I/O Project: Building a Command Line Program
  • Chapter 13 - Functional Language Features: Iterators and Closures
  • Chapter 14 - More about Cargo and Crates.io
  • Chapter 15 - Smart Pointers
  • Chapter 16 - Fearless Concurrency
  • Chapter 17 - Object Oriented Programming Features of Rust
  • Chapter 18 - Patterns and Matching
  • Chapter 19 - Advanced Features
  • Chapter 20 - Final Project: Building a Multithreaded Web Server

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My work through of the Rust Book.

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