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Fix get_vertex_buffer_data doc #8400

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2 changes: 1 addition & 1 deletion crates/bevy_render/src/mesh/mesh/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -260,7 +260,7 @@ impl Mesh {
}

/// Computes and returns the vertex data of the mesh as bytes.
/// Therefore the attributes are located in alphabetical order.
/// Therefore the attributes are located in the order of their [`MeshVertexAttribute::id`].
/// This is used to transform the vertex data into a GPU friendly format.
///
/// # Panics
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