Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Move ElementState to top-level of bevy_input. #769

Merged
merged 1 commit into from
Nov 3, 2020
Merged

Move ElementState to top-level of bevy_input. #769

merged 1 commit into from
Nov 3, 2020

Conversation

CleanCut
Copy link
Member

@CleanCut CleanCut commented Nov 2, 2020

Resolves #687.

@CleanCut
Copy link
Member Author

CleanCut commented Nov 2, 2020

Reported the ICE for windows nightly at rust-lang/rust#78660 (same as in #767)

@Moxinilian Moxinilian added C-Feature A new feature, making something new possible A-Input Player input via keyboard, mouse, gamepad, and more labels Nov 2, 2020
@cart cart merged commit 2f87ff6 into bevyengine:master Nov 3, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible
Projects
None yet
Development

Successfully merging this pull request may close these issues.

input::keyboard::ElementState used to handle mouse event
3 participants