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[Merged by Bors] - Mesh vertex buffer layouts #3959
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fb43380
Mesh refactor and mesh pipeline specialization
parasyte 4b289e6
Add error handling for missing vertex attributes
cart 1a76752
use `offset` instead of `array_stride`
cart 03015aa
add doc links
cart b7160df
fix examples
cart b566d5e
clippy
cart 82aaea7
custom vertex attribute example
cart 29afa52
fix set_attribute docs
cart c1ad89c
tuple keys -> struct keys
cart 4493f0f
move comment
cart 2bae927
fix "unused but used" variable names
cart 46f24a2
Check for invalid pipeline cache entries
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,40 @@ | ||
#import bevy_pbr::mesh_view_bind_group | ||
#import bevy_pbr::mesh_struct | ||
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struct Vertex { | ||
[[location(0)]] position: vec3<f32>; | ||
[[location(1)]] blend_color: vec4<f32>; | ||
}; | ||
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struct CustomMaterial { | ||
color: vec4<f32>; | ||
}; | ||
[[group(1), binding(0)]] | ||
var<uniform> material: CustomMaterial; | ||
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[[group(2), binding(0)]] | ||
var<uniform> mesh: Mesh; | ||
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struct VertexOutput { | ||
[[builtin(position)]] clip_position: vec4<f32>; | ||
[[location(0)]] blend_color: vec4<f32>; | ||
}; | ||
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[[stage(vertex)]] | ||
fn vertex(vertex: Vertex) -> VertexOutput { | ||
let world_position = mesh.model * vec4<f32>(vertex.position, 1.0); | ||
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var out: VertexOutput; | ||
out.clip_position = view.view_proj * world_position; | ||
out.blend_color = vertex.blend_color; | ||
return out; | ||
} | ||
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struct FragmentInput { | ||
[[location(0)]] blend_color: vec4<f32>; | ||
}; | ||
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||
[[stage(fragment)]] | ||
fn fragment(input: FragmentInput) -> [[location(0)]] vec4<f32> { | ||
return material.color * input.blend_color; | ||
} |
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