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Added 5 second update loop to make sure we're always sending up-to-da…
…te data regardless of state change. Switched to c++
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#pragma once | ||
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class stored | ||
{ | ||
int replay_buffer_save_count = 0; | ||
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public: | ||
void increment_save_count() { replay_buffer_save_count++; } | ||
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int get_replay_buffer_save_count() const { return replay_buffer_save_count; } | ||
bool get_recording_active() const { return obs_frontend_recording_active(); } | ||
bool get_streaming_active() const { return obs_frontend_streaming_active(); } | ||
}; |