This game for the Playdate explores the Perlin noise API provided by the Playdate SDK
This was built as I was trying to understand the API with help from folks in the Playdate Dev Forum. It does the following:
- Generates a
size
xsize
grid of Perlin noise (values from 0.0 - 1.0) - Dithers them to get a color pattern somehwere between black and white
- Draws those squares in the grid.
Using the options screen, you can change
- the number of squares in the grid (
size
) - the
z
value (these values are in 3D-space, turns out.) - how often the pattern repeats
- the number of "octaves" to use, and how much to persist later octaves.
- the method by which the noise is generated
This is licensed under the MIT License. See LICENSE.md for more details. Generally: anything you build with this is yours.
This template only works with the Playdate SDK. Make sure you follow the terms of the Playdate SDK License when building your games.