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Some bugfixes and many improvements/additions
- bugfix -> issue with refreshing thumbnails - bugfix -> noupdating spritesheets while rendering - sprites are now set as double sided - armature modifier is set to preserve volume by default - f key triggers a pie menu with many often used operator. increases workspeed alot - New draw bone shape operator -> lets you quickly draw custom boneshapes for your bones - much improved animation collections. Has now two modes. ACTION and NLA. If you like to make more complex NLA animtions this is now also possible. - Wrap Animation Playback. Lets you loop playback animations with cursor keys. Once it reaches the end it jumps back to the beginning - json export changes -> bone matrix calculations are working better now - godot json import changes (reexport and reimport all files otherwise this won't work properly) Godot importer only supports uniform bone scaling - other small improvements
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