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Don't override NUM_JOBS if already set #3258

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@froody froody commented Feb 11, 2025

Building large src crates (e.g. proj_sys) take a long time because NUM_JOBS was always 1. This allows the user to override (e.g. with --actiona_env) the value of NUM_JOBS

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Thanks! Just had one request

"OPT_LEVEL": compilation_mode_opt_level,
"RUSTC": toolchain.rustc.path,
"TARGET": toolchain.target_flag_value,
# OUT_DIR is set by the runner itself, rather than on the action.
})

# Allow the user to override the number of jobs for the build script.
if "NUM_JOBS" not in env:
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If this is any value larger than 1 then it would be good to have an associated resource set

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I don't know what that means, what's an "associated resource"?

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Basically a change similar to #3112

which uses ctx.actions.run.resource_set

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You'll find the big ugly file rust/private/rustc_resource_set.bzl and it's use in rust/private/rustc.bzl

resource_set = get_rustc_resource_set(toolchain)

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@UebelAndre I can't call get_rustc_resource_set as it stands without refactoring it to take an int instead of a toolchain, do you want me to do that, or duplicate rust/private/rustc_resource_set.bzl with an int variant?

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You could just add a new function. get_cargo_build_script_resource_set or something that does what you need. When I wrote that all I was thinking about was Rustc actions but I don't think we should duplicate these functions. So I'd just make a new function for the use here.

"OPT_LEVEL": compilation_mode_opt_level,
"RUSTC": toolchain.rustc.path,
"TARGET": toolchain.target_flag_value,
# OUT_DIR is set by the runner itself, rather than on the action.
})

# Allow the user to override the number of jobs for the build script.
if "NUM_JOBS" not in env:
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You could just add a new function. get_cargo_build_script_resource_set or something that does what you need. When I wrote that all I was thinking about was Rustc actions but I don't think we should duplicate these functions. So I'd just make a new function for the use here.

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3 participants