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38 changes: 34 additions & 4 deletions interaction.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,41 @@
// La création d'un Dnd requière un canvas et un interacteur.
// L'interacteur viendra dans un second temps donc ne vous en souciez pas au départ.
function DnD(canvas, interactor) {
// Définir ici les attributs de la 'classe'
// attributs
this.iPx = 0;
this.iPy = 0;
this.fPx = 0;
this.fPy = 0;
this.currentPoint = 0;

// fonctions gérant les événements
this.mouseDown = function(evt){
this.currentPoint = getMousePosition(canvas, evt);
this.iPx = this.currentPoint.x;
this.iPy = this.currentPoint.y;
console.log("md" + evt.x);
console.log("md" + evt.y);
}.bind(this);

this.mouseMove = function(evt){
this.mouseDown(evt.x, evt.y);
console.log("mm" + evt.x);
console.log("mm" + evt.y);
}.bind(this);

this.mouseUp = function(evt){
this.currentPoint = getMousePosition(canvas, evt);
this.fPx = this.currentPoint.x - this.iPx;
this.fPy = this.currentPoint.y - this.iPy;
console.log("mu" + evt.x);
console.log("mu" + evt.y);
}.bind(this);

// Associer les fonctions précédentes aux évènements du canvas.
canvas.addEventListener('mousedown', this.mouseDown, false);
canvas.addEventListener('mousemove', this.mouseMove, false);
canvas.addEventListener('mouseup', this.mouseUp, false);

// Developper les 3 fonctions gérant les événements

// Associer les fonctions précédentes aux évènements du canvas.
};


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