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Changelog

balakethelock edited this page Oct 9, 2024 · 7 revisions

12/04/2024 : 1.0.0

  • First release

14/04/2024 : 1.1.0

  • Fixed bug causing crash with SetMouseoverUnit
  • CastSpellByName is now reverse compatible & can once again accept 1, 0, true, or false as OnSelf flags, in addition to the custom targeting by unit string.
  • Added SelectionCircleStyle CVar.
    • If you want to use styles 2 or 3 you have to download the textures here

02/05/2024 : 1.1.1

  • Fixed bug with strings being turned to lowercase
  • Added UncapSounds CVar. Set to "1" to remove the hardcoded soundchannels limit (you still have to set software sound channels to a high number if you want the max number of soundeffects played by the game)
  • added new unit "mark1" to "mark8" that selects the corresponding target marker. explanation: UnitName("mark8") returns the name of the unit marked skull

05/09/2024 : 1.1.2

  • Fixed UnitExists function (the invisible target bug)
  • Fixed UnitBuff and UnitDebuff returning negative spell id.

09/10/2024 : 1.1.3

  • Fixed some crashes with custom spells
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