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Changelog
balakethelock edited this page Oct 9, 2024
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7 revisions
- First release
- Fixed bug causing crash with SetMouseoverUnit
- CastSpellByName is now reverse compatible & can once again accept 1, 0, true, or false as OnSelf flags, in addition to the custom targeting by unit string.
- Added SelectionCircleStyle CVar.
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- "1" == default classic style
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- "2" == full circle style
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- "3" == pointed circle style
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- "4" == facing classic style
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- If you want to use styles 2 or 3 you have to download the textures here
- Fixed bug with strings being turned to lowercase
- Added UncapSounds CVar. Set to "1" to remove the hardcoded soundchannels limit (you still have to set software sound channels to a high number if you want the max number of soundeffects played by the game)
- added new unit "mark1" to "mark8" that selects the corresponding target marker. explanation: UnitName("mark8") returns the name of the unit marked skull
- Fixed UnitExists function (the invisible target bug)
- Fixed UnitBuff and UnitDebuff returning negative spell id.
- Fixed some crashes with custom spells