Game GUI library.
With Lua sripting support (heavy inspired by World Of Warcraft UI)
<root> - system 'root' window
Create automaticly on system state
This winwdow is 'parent' for all other windows.
<base_window> - base window (widget) base class for all other widgets/windows. Have no any visual.
Parameters:
Visible - true/false/0/1 - determite window visibility (and all child windows) (type: Bool)
Align - flags lis with delemeters ", |"
[l|L]eft -
[t|T]op -
[r|R]ight -
[b|B]ottom -
[h|H]center -
[v|V]center -
Stick - flags lis with delemeters ", |"
[l|L]eft -
[t|T]op -
[r|R]ight -
[b|B]ottom -
[h|H]center -
[v|V]center -
StickRect - region x y w h
Area - windows size и position (x y w h) "%f %f %f %f" (type: Rect)
x,y - top-left angle position
w,h - widht and height
Backcolor - window backgourd color rgba "%f %f %f %f" (type: Color)
Forecolor - window fore (base or content) rgba "%f %f %f %f" (type: Color)
TabStop - true/false/0/1 (type: Bool)
Draggable - true/false/0/1 (type: Bool)
AcceptDrop -
AlwaysOnTop
Tooltip - true/false/0/1 is tooltip enabled (type: Bool)
Size - "%f %f" w h window size
Pos - "%f %f" x y windows position
IgnoreInputEvents - true/false/0/1 (type: Bool)
Events - Script Event Handlers,
- event params are passed as 'eventArgs' variable with fields:
- string name - event name
- bool handled - 'true' if event already was handled by other window/control
Base windows script events:
- On_Draw - on window render.
- On_Load - called just after window fully created
- On_MouseEnter
- On_MouseLeave
- On_MouseMove
- On_MouseWheel
- On_MouseButton
- On_Char
- On_KeyboardButton
- On_CaptureGained
- On_CaptureLost
- On_SuspendLayout
- On_ResumeLayout
- On_FocusGained
- On_FocusLost
- On_Sized
- On_Moved
- On_Tick - called on each gui update. disabled by default. controlled by 'startTick' and 'stopTick' functions.
- On_TooltipShow
- On_TooltipHide
Children - child widgets