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Release 3.9.0 #219

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Jun 17, 2024
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10 changes: 10 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,15 @@
# Backtrace Unity Release Notes

## Version 3.9.0

Bugfixes
- Allow unity to finish capturing uncaught exception generated on the Android native layer (#215).

Improvements
- Proguard Support. Added support for native managed exceptions when ProGuard obfuscation is in use (#216).
- Updated native NDK libraries to the latest version of the backtrace-android library (#217).
- Added support for a new crash flow when the crash handler executable cannot be extracted on Android. The `useLegacyPackaging` is no longer required. (#218).

## Version 3.8.7

Bugfixes
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2 changes: 1 addition & 1 deletion Runtime/BacktraceClient.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ namespace Backtrace.Unity
/// </summary>
public class BacktraceClient : MonoBehaviour, IBacktraceClient
{
public const string VERSION = "3.8.7";
public const string VERSION = "3.9.0";
internal const string DefaultBacktraceGameObjectName = "BacktraceClient";
public BacktraceConfiguration Configuration;

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2 changes: 1 addition & 1 deletion package.json
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@@ -1,7 +1,7 @@
{
"name": "io.backtrace.unity",
"displayName": "Backtrace",
"version": "3.8.7",
"version": "3.9.0",
"unity": "2017.1",
"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
"keywords": [
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