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Enable native client in the IDE
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konraddysput committed Aug 23, 2024
1 parent b940854 commit 93856ed
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Showing 3 changed files with 56 additions and 3 deletions.
2 changes: 1 addition & 1 deletion Editor/BacktraceConfigurationEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ public override void OnInspectorGUI()
#endif


#if UNITY_ANDROID || UNITY_IOS || UNITY_STANDALONE_WIN || UNITY_GAMECORE_XBOXSERIES
#if UNITY_ANDROID || UNITY_IOS || UNITY_STANDALONE_WIN || UNITY_GAMECORE_XBOXSERIES || UNITY_STANDALONE_OSX
SerializedProperty captureNativeCrashes = serializedObject.FindProperty("CaptureNativeCrashes");
EditorGUILayout.PropertyField(
captureNativeCrashes,
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55 changes: 54 additions & 1 deletion Mac/libBacktrace-Unity-Cocoa-Mac.a.meta

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2 changes: 1 addition & 1 deletion Runtime/Native/Base/NativeClientBase.cs
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@@ -1,4 +1,4 @@
#if UNITY_ANDROID || UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_GAMECORE_XBOXSERIES
#if UNITY_ANDROID || UNITY_IOS || UNITY_STANDALONE_WIN || UNITY_GAMECORE_XBOXSERIES || UNITY_STANDALONE_OSX
using Backtrace.Unity.Model;
using Backtrace.Unity.Model.Breadcrumbs;
using Backtrace.Unity.Extensions;
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