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Merge pull request #98 from EliphasNUIT/combat-replay
Combat replay
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,41 @@ | ||
using LuckParser.Models.DataModels; | ||
using LuckParser.Models.ParseModels; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
||
namespace LuckParser.Models | ||
{ | ||
public class Arkk : BossStrategy | ||
{ | ||
public Arkk() : base() | ||
{ | ||
mode = ParseMode.Fractal; | ||
mechanicList = new List<Mechanic> | ||
{ | ||
|
||
new Mechanic(39685, "Horizon Strike 1", Mechanic.MechType.SkillOnPlayer, ParseEnum.BossIDS.Arkk, "symbol:'circle',color:'rgb(50,0,0)',", "Horizon Strike 1",0), | ||
new Mechanic(39001, "Horizon Strike 2", Mechanic.MechType.SkillOnPlayer, ParseEnum.BossIDS.Arkk, "symbol:'circle',color:'rgb(100,0,0)',", "Horizon Strike 2",0), | ||
new Mechanic(39297, "Horizon Strike Normal", Mechanic.MechType.SkillOnPlayer, ParseEnum.BossIDS.Arkk, "symbol:'circle',color:'rgb(150,0,0)',", "Horizon Strike Normal",0), | ||
new Mechanic(38844, "Overhead Smash", Mechanic.MechType.SkillOnPlayer, ParseEnum.BossIDS.Arkk, "symbol:'circle',color:'rgb(200,0,0)',", "Overhead Smash",0), | ||
new Mechanic(38880, "Corporeal Reassignment", Mechanic.MechType.PlayerBoon, ParseEnum.BossIDS.Arkk, "symbol:'square',color:'rgb(0,128,0)',", "Corporeal Reassignment",0) | ||
}; | ||
} | ||
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public override CombatReplayMap getCombatMap() | ||
{ | ||
return new CombatReplayMap("https://i.imgur.com/BIybWJe.png", | ||
Tuple.Create(914, 914), | ||
Tuple.Create(-19231, -18137, -16591, -15677), | ||
Tuple.Create(-24576, -24576, 24576, 24576), | ||
Tuple.Create(11204, 4414, 13252, 6462)); | ||
} | ||
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public override string getReplayIcon() | ||
{ | ||
return "https://i.imgur.com/u6vv8cW.png"; | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
using LuckParser.Controllers; | ||
using LuckParser.Models.DataModels; | ||
using LuckParser.Models.ParseModels; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
||
namespace LuckParser.Models | ||
{ | ||
public class Artasariiv : BossStrategy | ||
{ | ||
public Artasariiv() : base() | ||
{ | ||
mode = ParseMode.Fractal; | ||
} | ||
|
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public override CombatReplayMap getCombatMap() | ||
{ | ||
return new CombatReplayMap("https://i.imgur.com/4wmuc8B.png", | ||
Tuple.Create(914, 914), | ||
Tuple.Create(8991, 112, 11731, 2812), | ||
Tuple.Create(-24576, -24576, 24576, 24576), | ||
Tuple.Create(11204, 4414, 13252, 6462)); | ||
} | ||
|
||
public override string getReplayIcon() | ||
{ | ||
return "https://wiki.guildwars2.com/images/b/b4/Artsariiv.jpg"; | ||
} | ||
} | ||
} |
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