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Update README.md with volume control info
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ayuanx committed Jul 10, 2021
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12 changes: 10 additions & 2 deletions README.md
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Expand Up @@ -4,6 +4,8 @@ ogg-winmm is a wrapper of "winmm.dll", which is used by many games and programs

ogg-winmm emulates the CD-DA audio tracks by reading them from ogg files instead of audio tracks on a CD-ROM.

ogg-winmm also provides separate volume control for CDDA/MIDI/WAVE, which has been missing in Windows Vista/7/8/10.

# Usage:

1. Rip the audio tracks from the CD and encode them to ogg files, following naming convention:
Expand All @@ -13,11 +15,13 @@ ogg-winmm emulates the CD-DA audio tracks by reading them from ogg files instead

However some games may use a pure music CD with no data tracks in which case you should start numbering them from "Track01.ogg".

2. Extract the dll file(s) to the game folder where the game's main executable file is located.
2. Extract the dll file and the ini file to the game folder where the game's main executable file is located.

3. Create a subfolder called "Music" there and put the ogg files in it.

4. Run the game and enjoy the emulated CD audio.
4. (Optional) Override the volume for CDDA/MIDI/WAVE in "winmm.ini" file if desired.

5. Run the game and enjoy the emulated CD audio.

# Building:

Expand All @@ -30,6 +34,10 @@ ogg-winmm emulates the CD-DA audio tracks by reading them from ogg files instead

# Revisions:

v.2021.07.10:
- Implement separate volume control for CDDA/MIDI/WAVE.
This is necessary because Windows does not provide any method to separate the volume control of CDDA/MIDI/WAVE ever since Vista.

v.2021.07.09:
- Fix the start tick of each track.
Since MCICDA does not support pause, unnecessary time accumulation is removed.
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