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avinashboy authored Feb 19, 2020
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15 changes: 15 additions & 0 deletions index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<link rel="stylesheet" href="style.css" />
<title>Breakout!</title>
</head>
<body>
<canvas id="canvas" width="800" height="600"></canvas>

<script src="script.js"></script>
</body>
</html>
223 changes: 223 additions & 0 deletions script.js
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const rulesBtn = document.getElementById('rules-btn');
const closeBtn = document.getElementById('close-btn');
const rules = document.getElementById('rules');
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

let score = 0;

const brickRowCount = 9;
const brickColumnCount = 5;

// Create ball props
const ball = {
x: canvas.width / 2,
y: canvas.height / 2,
size: 10,
speed: 5,
dx: 4,
dy: -4
};

// Create paddle props
const paddle = {
x: canvas.width / 2 - 40,
y: canvas.height - 20,
w: 80,
h: 10,
speed: 8,
dx: 0
};

// Create brick props
const brickInfo = {
w: 70,
h: 20,
padding: 10,
offsetX: 45,
offsetY: 60,
visible: true
};

// Create bricks
const bricks = [];
for (let i = 0; i < brickRowCount; i++) {
bricks[i] = [];
for (let j = 0; j < brickColumnCount; j++) {
const x = i * (brickInfo.w + brickInfo.padding) + brickInfo.offsetX;
const y = j * (brickInfo.h + brickInfo.padding) + brickInfo.offsetY;
bricks[i][j] = { x, y, ...brickInfo };
}
}

// Draw ball on canvas
function drawBall() {
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.size, 0, Math.PI * 2);
ctx.fillStyle = '#0095dd';
ctx.fill();
ctx.closePath();
}

// Draw paddle on canvas
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddle.x, paddle.y, paddle.w, paddle.h);
ctx.fillStyle = '#0095dd';
ctx.fill();
ctx.closePath();
}

// Draw score oon canvas
function drawScore() {
ctx.font = '20px Arial';
ctx.fillText(`Score: ${score}`, canvas.width - 100, 30);
}

// Draw bricks on canvas
function drawBricks() {
bricks.forEach(column => {
column.forEach(brick => {
ctx.beginPath();
ctx.rect(brick.x, brick.y, brick.w, brick.h);
ctx.fillStyle = brick.visible ? '#0095dd' : 'transparent';
ctx.fill();
ctx.closePath();
});
});
}

// Move paddle on canvas
function movePaddle() {
paddle.x += paddle.dx;

// Wall detection
if (paddle.x + paddle.w > canvas.width) {
paddle.x = canvas.width - paddle.w;
}

if (paddle.x < 0) {
paddle.x = 0;
}
}

// Move ball on canvas
function moveBall() {
ball.x += ball.dx;
ball.y += ball.dy;

// Wall collision (right/left)
if (ball.x + ball.size > canvas.width || ball.x - ball.size < 0) {
ball.dx *= -1; // ball.dx = ball.dx * -1
}

// Wall collision (top/bottom)
if (ball.y + ball.size > canvas.height || ball.y - ball.size < 0) {
ball.dy *= -1;
}

// console.log(ball.x, ball.y);

// Paddle collision
if (
ball.x - ball.size > paddle.x &&
ball.x + ball.size < paddle.x + paddle.w &&
ball.y + ball.size > paddle.y
) {
ball.dy = -ball.speed;
}

// Brick collision
bricks.forEach(column => {
column.forEach(brick => {
if (brick.visible) {
if (
ball.x - ball.size > brick.x && // left brick side check
ball.x + ball.size < brick.x + brick.w && // right brick side check
ball.y + ball.size > brick.y && // top brick side check
ball.y - ball.size < brick.y + brick.h // bottom brick side check
) {
ball.dy *= -1;
brick.visible = false;

increaseScore();
}
}
});
});

// Hit bottom wall - Lose
if (ball.y + ball.size > canvas.height) {
showAllBricks();
score = 0;
}
}

// Increase score
function increaseScore() {
score++;

if (score % (brickRowCount * brickRowCount) === 0) {
showAllBricks();
}
}

// Make all bricks appear
function showAllBricks() {
bricks.forEach(column => {
column.forEach(brick => (brick.visible = true));
});
}

// Draw everything
function draw() {
// clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);

drawBall();
drawPaddle();
drawScore();
drawBricks();
}

// Update canvas drawing and animation
function update() {
movePaddle();
moveBall();

// Draw everything
draw();

requestAnimationFrame(update);
}

update();

// Keydown event
function keyDown(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
paddle.dx = paddle.speed;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
paddle.dx = -paddle.speed;
}
}

// Keyup event
function keyUp(e) {
if (
e.key === 'Right' ||
e.key === 'ArrowRight' ||
e.key === 'Left' ||
e.key === 'ArrowLeft'
) {
paddle.dx = 0;
}
}

// Keyboard event handlers
document.addEventListener('keydown', keyDown);
document.addEventListener('keyup', keyUp);

// Rules and close event handlers
rulesBtn.addEventListener('click', () => rules.classList.add('show'));
closeBtn.addEventListener('click', () => rules.classList.remove('show'));
21 changes: 21 additions & 0 deletions style.css
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* {
box-sizing: border-box;
}

body {
background-color: #0095dd;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-family: Arial, Helvetica, sans-serif;
min-height: 100vh;
margin: 0;
}


canvas {
background: #f0f0f0;
display: block;
border-radius: 5px;
}

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