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Move "unlit_surface" shader to proper library location #1199

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merged 2 commits into from
May 12, 2021

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@bernardkwok bernardkwok commented May 12, 2021

Update #1148

Move unlit_surface shader to common location and remove adsk namespace.

Implementation Graphs

  • Color4:
    image
  • Color3:
    image
  • Vector2:
    image
  • Vector3:
    image
  • Vector4:
    image
  • float:
    image

Unit Test Setup

  • Takes a single upsream 2-tone graph and routes it to each of the unlit surface variants:
    image

@bernardkwok bernardkwok self-assigned this May 12, 2021
@bernardkwok bernardkwok requested a review from ashwinbhat May 12, 2021 18:56
@bernardkwok bernardkwok changed the title Adsk contrib/unlit shader official Move "unlit_surface" shader to proper library location May 12, 2021
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LGTM.
Please update the readme.
https://github.com/autodesk-forks/MaterialX/blob/adsk_contrib/dev/libraries/README.md
Some images might be nice 😄

@bernardkwok bernardkwok merged commit 3df99ab into adsk_contrib/dev May 12, 2021
@bernardkwok bernardkwok deleted the adsk_contrib/unlit_shader_official branch May 12, 2021 20:24
bernardkwok added a commit that referenced this pull request May 31, 2021
* Move unlit_shader to pbrlib and no longer make it an "adsk" definitoin.

* Rename test file.
bernardkwok added a commit that referenced this pull request Jul 25, 2021
* Move unlit_shader to pbrlib and no longer make it an "adsk" definitoin.

* Rename test file.
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2 participants