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Renaming input "x" to "distance"
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Simple rename of the "util_woodnoise" input "x" to "distance"

The input order where util_woodnoise is used has changed. That's LookdevX decision (maybe the order the input are connected?). Makes the diff look more different than what it actually is.
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zicher3d committed Jan 22, 2025
1 parent 9367818 commit 751dd6a
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Showing 2 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion contrib/adsk/libraries/adsklib/adsklib_legacy_defs.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -183,7 +183,7 @@
</nodedef>

<nodedef name="ND_util_woodnoise_float" node="util_woodnoise">
<input name="x" type="float" uisoftmin="0.0" uisoftmax="1.0" />
<input name="distance" type="float" uisoftmin="0.0" uisoftmax="1.0" />
<input name="noiserep" type="float" value="20" uisoftmin="0.0" uisoftmax="100" />
<input name="loop" type="boolean" value="true" />
<output name="out" type="float" />
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14 changes: 7 additions & 7 deletions contrib/adsk/libraries/adsklib/adsklib_legacy_ng.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -2329,7 +2329,7 @@
<input name="texcoord" type="vector2" nodename="combine2_1" />
</noise2d>
<combine2 name="combine2_1" type="vector2" nodedef="ND_combine2_vector2" xpos="5.91972" ypos="2.6196">
<input name="in1" type="float" interfacename="x" />
<input name="in1" type="float" interfacename="distance" />
</combine2>
<noise2d name="noise2d2" type="float" nodedef="ND_noise2d_float" xpos="7.76578" ypos="5.31719">
<input name="amplitude" type="float" value="0.5" />
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</add>
<modulo name="modulo_loop" type="float" nodedef="ND_modulo_float" xpos="2.27978" ypos="7.0845">
<input name="in2" type="float" nodename="add_loop_one" ldx_value="5" />
<input name="in1" type="float" interfacename="x" />
<input name="in1" type="float" interfacename="distance" />
</modulo>
<mix name="mix_end_start" type="float" nodedef="ND_mix_float" xpos="9.91617" ypos="7.70172">
<input name="bg" type="float" nodename="noise2d2" />
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<input name="in2" type="float" nodename="smoothstep2" />
</subtract>
<util_woodnoise name="util_woodnoise4" type="float" nodedef="ND_util_woodnoise_float" xpos="11.9958" ypos="2.00877">
<input name="x" type="float" nodename="scale_quarter" />
<input name="noiserep" type="float" interfacename="noiserep" />
<input name="loop" type="boolean" interfacename="loop" />
<input name="distance" type="float" nodename="scale_quarter" />
</util_woodnoise>
<util_woodnoise name="util_woodnoise5" type="float" nodedef="ND_util_woodnoise_float" xpos="12.0142" ypos="4.53144">
<input name="x" type="float" nodename="distance" />
<input name="noiserep" type="float" interfacename="noiserep" />
<input name="loop" type="boolean" interfacename="loop" />
<input name="distance" type="float" nodename="distance" />
</util_woodnoise>
<util_woodnoise name="util_woodnoise1" type="float" nodedef="ND_util_woodnoise_float" xpos="1.44176" ypos="2.61043">
<input name="x" type="float" nodename="separate3_1" output="outx" />
<input name="noiserep" type="float" interfacename="noiserep" />
<input name="loop" type="boolean" interfacename="loop" />
<input name="distance" type="float" nodename="separate3_1" output="outx" />
</util_woodnoise>
<util_woodnoise name="util_woodnoise2" type="float" nodedef="ND_util_woodnoise_float" xpos="1.41889" ypos="4.17251">
<input name="x" type="float" nodename="separate3_1" output="outy" />
<input name="noiserep" type="float" interfacename="noiserep" />
<input name="loop" type="boolean" interfacename="loop" />
<input name="distance" type="float" nodename="separate3_1" output="outy" />
</util_woodnoise>
<util_woodnoise name="util_woodnoise3" type="float" nodedef="ND_util_woodnoise_float" xpos="1.40286" ypos="5.53393">
<input name="x" type="float" nodename="separate3_1" output="outz" />
<input name="noiserep" type="float" interfacename="noiserep" />
<input name="loop" type="boolean" interfacename="loop" />
<input name="distance" type="float" nodename="separate3_1" output="outz" />
</util_woodnoise>
</nodegraph>

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